🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
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Omit light. In >Scenario >Map Options you can set the Light Environment, which is basically a set of models containing lights and which get passed to the SetDayNightModels function at map init to be displayed globally.
You can select a standard Light Environment and edit the models or make new ones and call SetDayNightModels yourself.
hmm......thanks for the file, but is there an alternate way (doesn't require the files)? Like using the same function, but leave ( "DNCAshenValeTerrain.mdx", "DNCAshenValeUnit.mdx" ) into ( ''", "'' )? If no, i'll use these file
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