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[General] Making a realistic night Effect?

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My first thread here in Hive probably but lets go to the main topic,

Okay, I am having troubles on how to make a Realistic Night effect like when it is night, the environment itself will be dark.
I tried a custom Script that I saw that is related to doing this but the dark is too dark and the map cant be seen.

Is there still way to make a realistic Night Effect?
 
Yup, or you can use fog effect.
  • Fog effect
    • Events
      • Game - The in-game time of day becomes Equal to 18.00
    • Conditions
    • Actions
      • Environment - Set fog to style Linear, z-start 0.00, z-end 10000.00, density 0.20 and color (0.00%, 0.00%, 0.00%)
Density is just an exp, I'm not very sure that will make it darker.
 
Yup, or you can use fog effect.
  • Fog effect
    • Events
      • Game - The in-game time of day becomes Equal to 18.00
    • Conditions
    • Actions
      • Environment - Set fog to style Linear, z-start 0.00, z-end 10000.00, density 0.20 and color (0.00%, 0.00%, 0.00%)
Density is just an exp, I'm not very sure that will make it darker.

I recommend that the z-start is within 900-1500 and z-end is within 7000-8500 and the color gray or purple.
 
I guess OP meant is with the SetDayNight thingy... You need a glow model for that.

You can use fade filter if you want the screen to be darker..

  • Cinematic - Fade out and back in over 2.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 60.00% transparency

You won't be able to see the tooltips when you do that.
 
WarCraft III does not support a good enough lighting model to achieve what you want. The best you can do is replace the illumination model using a trigger call to a custom one which is a different colour and position. Unit shadows will still remain in a stupid way.

StarCraft II on the other hand supports very realist lighting. It does everything from the saturation bright lights cause at night to changing shadows during the day as the sun moves by. Units can even cast shadows on other units.
 
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