Hello everyone, I hope warcraft fans will engoy its, i was working on the project since last summer and now has approached to the end.
Darechom - you have one life to survive,you will not get another chance.
Once when you lost everything, you will get free, all that was valuable to you, those whom you
loved,they all dissapiered, and all that surrounds you become void.
Purpose: You need to know who you are (the main character) learn at least some information about yourself, who you are where you are, and why you can not remember it, find out what happened that villages were empty and abandoned people everywhere why there are no known creatures that kill all life around and read through it all happened.The game will be a cult who are first will solve all the puzzles and realize what happened wins the prize, it will have the right to come up with the lead character, and will come down in history as the player who passed the first part Darechom. Winner will be posted on Wikipedia, and on all future projects and present "Darechom", and on official site.
Project Manager: Mark Mocher
Game card size: 256x256
Number of Players: 1-12
The current version of the card: Beta
Warcraft 3 version: 184.108.40.20687; 220.127.116.1101
Weight: 100 MB
It was originally planned to make the map for 12 players,as a test version for a future project on a new engine. Now it is designed for one player as the evaluation version. This is my last project for Warcraft 3.
The essence of the game:
You appear in a random location on the map 256x256. You have nothing,only bagpack on your back with 15 slots for items. Gradually you begin to feel hunger, energy and health also fall. You have to survive.
Initially I was planning to create a "black mode" - hidden minimap put fog and created landmark - your position on the map. Chip was that you should have been "blind", without a map, look for the settlement with the food or the lake to replenish water. There had his troubles with the camera, which would spoil my idea, so I had to leave the minimap and coordinate system.
In the villages you can find food, water and weapons, but dark enemies surround them. Where did they come, you will find in the game latter.
- Freedom of choice. The player decides for himself what he should do, make friends with anyone or kill someone.
- Gloomy gothic style. Making map was altered more than one month.
- Simplicity and convenience. Enough to play once, that to understand the easy system.
I think you will be interested to play in the my mode, which I did for almost nine months, as the teams I did not have. All systems and 70% import files made by me alone, the other 20% is also altered in different models and graphics editors.
The main sweets in game:
- 100 MB of non-standard content ( user GUI, custom models, tilesets, and other sweets).
- Huge beautifully designed world with a special atmosphere where you need to understand what is the main character, to understand what is happening around, learn the causes of troubles and survive.
- Full package of my ideas implemented in the game : running, the system of death,three-tier system equipment,a unique set of themed items, non -target attacks and archery, horse riding, mining resources ( wood and ore ) ,kraft, system objects ,alchemy and collecting herbs, hunting animals and much more interesting things.
Problems in the development:Working on the map 9 months , I'm not able to do everything that I wanted.
Yes, the system i maded many systems like buildings system, doors opening system and a lot of other things, but not the way like i wanted.Many of which had to be abandoned (somewhere between 20% and pans).Perhaps this is due to old age Warcraft 3 engine, as well as with small its capabilities. Had a lot of problems already and want to throw this thing, but takes its motivation .
Compared to how I imagined card supports a large part. If we take the general idea and the game that I see on a new engine , I probably approached to 10%, maybe less . Mode that gave me a lot , the main thing : the experience and assessment of its own forces . Future project will be in the same style , the same essence , the functional area and the plot .We can say 10 % of the game is already done.
About the future of the project is still early to say Something has already been done. I think those who played in the first part on Warcraft 3 , I'll show you my plan for the project , tell you what it will be different and what innovations will be waiting for you.
There are a few special locations, i tell you abaute them latter.
Interesting facts:GUI is made on the basis of a standard interface Horde.
Half the clothes and weapons taken from Dota 2 .
First, the game was developed for me and my brother to play together and support multiplayer.
Many names are taken from real life.
The very first version of the map was a desert.
This is not my first project in Warcraft 3 , but the first that I brought to an end .
Many systems that were used such as the possibility of two players sit on one horse is not available due to lack of multiplayer.
A lot of textures taken from ordinary photos.
In earlier versions was set thematically grim music from the game Requiem Online 40 mb.
For a long time I'm working on a remake of the game on the new engine.