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How and where do I put the "(Life of DamageEventTarget) + (DamageEventAmount)"? Don't blame me I'm such a noob
PS: I followed the instruction on how to install the GUI Damage Engine and it doesn't say I have to add variables, but the world editor disables those triggers because it leaks variables... What to do?
The current life of the triggering unit in response to a damage event is the life the unit has before the damage is dealt. The damage response event fires before damage is dealt to the unit's life.
The current life of the triggering unit in response to a damage event is the life the unit has before the damage is dealt. The damage response event fires before damage is dealt to the unit's life.
No, because that trigger is not hooked with a damage response event. You are just sampling the life of the unit when another unit attacks it. Remember that attacks fire when a unit initiates an attack sequence and have nothing to do with damage or even if the attack complets (you can interupt an attack before the unit fires a projectile / lands a hit).
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