- Joined
- Aug 3, 2004
- Messages
- 2,906
I'm working on a trigger that deals extra damage based on initial damage dealt. So if unit is dealt 10 damage when they have a specific buff then they are dealt an extra 2 damage (20%). The issue I'm having is finding a way to store the initial damage as an integer so I can do the damage calculation.
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Critical Sector
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Events
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Unit - A unit Is attacked
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Conditions
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((Triggering unit) has buff Critical Sector ) Equal to True
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((Attacking unit) is A ranged attacker) Equal to True
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Actions
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