I have a trigger spell based on the channel ability that looks like this:
-
Events
-
Unit - A unit starts the effect of an ability
-
-
Conditions
-
Ability being cast equal to Rage
-
-
Actions
-
Set Caster = Casting Unit
-
Set Target = Target unit of abiltity being cast
-
Set Random = Random integer number between 2 and 3
-
For each (integer A) from 1 to Random do actions
-
Loop - Actions
-
Unit - Cause Caster to damage Target dealing 100 damage of attack type spell and damage type normal
-
Wait 2.00 seconds
-
-
-