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Damage on an ability equal to Hero damage + X?

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Level 2
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Jan 16, 2006
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Well, I'm trying to make an ability which does Normal Hero damage + f.ex 100. And I'm also looking for a way to make an ability do damage according to current agility/str/intellect of a hero. (An hour of searching was to no good, so decided to ask :).)

Anyone got a clue on how to do this?

Thanks in advance.

Terrator/Shaan.
 
Level 8
Joined
May 13, 2007
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By -Me XD

Event - Unit casts an ability
Conditions - Ability being cast equal to <ability>
Actions - Unit - Order (Triggering unit) to damage (Triggering unit) for (a number) x (Real((Attribute of (A Unit) (Exclude bonuses))))) using attack type [attack type] and damage type [damage type]

This trigger orders a unit (for you the hero) to damage (a targeted unit) to deal damage for e.g 10 x the attribute of the hero excluding bonuses.

I wish i helped
 
Level 8
Joined
Apr 3, 2004
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Unfortunately, I know of no way to get the hero's damage in order to use it in a trigger. You can, however, fake it by making a formula that matches how the hero's damage is calculated. (base damage + (number of dice * random number between min and max of dice) + value of primary attribute + maybe something else, I'm not sure).

Regarding RedBlade's trigger, you'll want to use "Event - Unit Starts the Effect of an Ability" instead and if you use "Triggering Unit" for both the caster and the target you won't get the results you want :)
 
Level 2
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Sep 21, 2004
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I think you could also avoid useing triggers by making a non-auto-castable Searing Arrows spell.
 
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