CW_Gilneas_Buildings.BLP

This bundle is marked as approved. It works and satisfies the submission rules.
A skin to make the existing warcraft 3 buildings look as though they are from Gilneas.

GN_01.png
GN_02.png
GN_03.png


All comments and criticism are welcome! :)

Keywords:
Gilneas, Cityscape, Doodad, Building, Dark, WoW, World, of, Warcraft, Greymane
Contents

Gilneas Buildings (Texture)

Reviews
02:15, 3rd Dec 2010 shiiK: Updated with the missing doors, working in-game. Upgraded rating. Note: Green roofs and red roofs are mixed compared to the original texture. Nothing that needs to be fixed, though, just thought I'd note that. Well done...

Moderator

M

Moderator

02:15, 3rd Dec 2010
shiiK: Updated with the missing doors, working in-game. Upgraded rating. Note: Green roofs and red roofs are mixed compared to the original texture. Nothing that needs to be fixed, though, just thought I'd note that. Well done, CW.


shiiK: Looks pretty awesome, but there seems to be a few doors that are missing, a few models show up with no door. I didn't check thoroughly, but wouldn't it be a simple task to add doors where there are doors in the original? Just to make sure there are no problems with using this.
 

Deleted member 157129

D

Deleted member 157129

I'll have a closer look later, but that looks pretty awesome, CW. :)
 
Level 23
Joined
Nov 17, 2008
Messages
18,345
Oh my god... this is simple amazing. One should DL this simply to replace the standart building texture and replace it with this awesomeness. 5/5 of course, though I wouldnt expect anything different from CloudWolf. You really should make more building skins dude.

Sellenisko, I knew you would say that =P
 
Level 7
Joined
Jan 22, 2010
Messages
115
Cloudwolf, you are my hero! I spend weeks modelling a bunch of buildings and doodads that could match Red Shifts baradin bay texture and now you've provided another awesome version! This has so much potential on my campaign.. wow.. I only need to import this skin and my entire race transforms from good to evil.. Thank you so much!

I posted a pic for red-shift, so i'll put one for you too:
186080-albums3726-picture38645.jpg
I might need to add the doors though..
 
Level 15
Joined
Sep 17, 2010
Messages
1,453
Cloudwolf, you are my hero! I spend weeks modelling a bunch of buildings and doodads that could match Red Shifts baradin bay texture and now you've provided another awesome version! This has so much potential on my campaign.. wow.. I only need to import this skin and my entire race transforms from good to evil.. Thank you so much!

I posted a pic for red-shift, so i'll put one for you too:
186080-albums3726-picture38645.jpg
I might need to add the doors though..

Where did you get all those models?
 
Level 7
Joined
Jan 22, 2010
Messages
115
Because they are simple edits of already existing models and because he is making them for his project and I doubt he would want the models which make his project's races unique to be given to the public

@ Edubs: The models were created after existing units. I just redid the UV mapping and customized the birth/work animations. Additionally they're supposed to match someone else's textures. I don't feel that i can just go and upload them on the hive like that. Isn't there a rule for a percentage of alterations to upload models?
I might release an altered melee pre-release of the campaign next month, featuring all custom models for the public. If you want a specific model you can always ask me for it.

@ Cloudwolf: Like the new improvements to the model! Looking forward to checking them out.
 
Level 7
Joined
Aug 9, 2009
Messages
276
This is really nice done, really nice :)

Though might i suggest making a skin for the church? Think it would fit in nicely ^.^
 
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