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Custom textures not recognized well

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Level 17
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Feb 25, 2013
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The bug extends to all the models in the pack: "How to import this model" doesn't include the needed custom textures' paths and only has them in the first image, and "more info" shows the custom textures in the grey colour I think specifies them as game textures. The simplest example in the pack might be the Aether Gate (second model) which only has one custom texture (Textures\VoidDemonGate)
 
Level 17
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Feb 25, 2013
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303
To illustrate these new issues better, I will send screenshots of all the relevant data for the first 2 models that pop up when sorting by most downloaded, along with links to them, to supplement all the models off the link provided in the initial message. Do note this has started occurring with every model on the site.

Unless I am mistaken and 0 polygons is a real possibility for models with a mesh, note the Polygons fields in the two screenshots below.

Angel
1617357373720.png



Royal Captain
1617357516423.png


Now back onto the main topic of textures' issues, I present screenshots of the Aether gate from Voidspawn Building Pack

1617358202218.png

The "more info" panel thereof:
1617358223398.png

And lastly the "How to import" scroll:

The texture is shown in the initial image despite being missing everywhere else
1617358297819.png



But there is no part in the instructions below for setting its path:
1617358383346.png
 

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Level 17
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Feb 25, 2013
Messages
303
Nothing to apologize for, especially with the new site update I can only guess how much there is to do, so reading over what is written is not going to be productive.
I am also happy to report all the bugs contained in this thread now seem fixed. Thank you for your time :peasant-cheers-back:
 
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