- Joined
- Dec 29, 2009
- Messages
- 931
-
FS Run
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Feared Strike
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Actions
- Set FS_TempLoc00 = (Position of (Target unit of ability being cast))
- Set FS_TempUnit00 = (Target unit of ability being cast)
- Wait 0.40 seconds
- Unit - Cause (Triggering unit) to damage FS_TempUnit00, dealing ((Real((Level of (Ability being cast) for (Triggering unit)))) x 50.00) damage of attack type Spells and damage type Normal
- Unit - Pause FS_TempUnit00
- Unit - Move (Triggering unit) instantly to FS_TempLoc00
- Animation - Play (Triggering unit)'s attack animation
- Wait 0.25 seconds
- Unit - Unpause FS_TempUnit00
- Custom script: call RemoveUnit(udg_FS_TempUnit00)
- Custom script: call RemoveLocation(udg_FS_TempLoc00)
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Events
- Custom script: call RemoveUnit(udg_FS_TempUnit00)
Or rather, do I even need to reset the variable?
~Go easy on me, this is the first ability I've ever made, and my first time using custom scripts.
+REP will be given to whoever helps me.