[Altered Melee] Custom RTS map | Conquestcraft (Loosely inspired by Command & Conquer)

Level 10
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Nov 12, 2018
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Hello all! I'd like to showcase and get feedback on my most recent project, Conquestcraft. Conquestcraft is an RTS map inspired by the Command & Conquest franchise, while still maintaining its own unique vibe. It is meant to be as simple in nature as possible (simplicity is bliss), but still offering many interesting strategies, units and structures to play around with, not sacrificing quality for quantity.

Mechanics
Building in Conquestcraft varies drastically from Warcraft III melee. Instead of using workers, you have a menu (hero) that you can build with anywhere! The restriction, of course, is that you can only build near other structures. To bypass this, you can build Construction Yards using a Construction Soldier, which can be built anywhere with no restrictions, then building your structure in the area.

Income works differently as well. You can send any non-flying unit over to any Crystal or Super Crystal, then you can simply build a Power Plant or Nuclear Plant next to it. The limit is 1 plant per player per crystal, and this adds to your Income. You get Cash every 6 seconds, and your Income is how much cash you get in a full minute. (Oil Ships can also turn into Oil Rigs over Oil, another source of income.)

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Once you have a stable income, make a Naval Shipyard, Barracks, Airport or Tank Factory, and begin your conquest! Each unit is meticulously designed to be balanced yet not unfun, with planes moving like real planes and shooting down at enemies on the ground, soldiers coming in pairs, kamikaze tanks that can blow themselves up, battleships that can siege coasts, stealth bombers that can cloak themselves, vehicles that units can enter and interact out of, and so much more.
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Finishing Remarks
The map attached is the first of many to come, but I hope the current terrain will suffice for a combination of naval, aerial and ground combat.
We have a discord server you can join!
I would love some thoughts, feedback, testers and whatnot, so feel free to join our discord server if you're interested.
A release in the map section will probably not come anytime soon, as I'd like to focus on adding some more in-depth mechanics, some new units/structures, and balancing/fixing bugs.

Thank you to @SgtWinter for the creation of various mechanics, and helping with balance, feedback, UI.
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Last edited:
Level 10
Joined
Nov 12, 2018
Messages
74
Released 1.0.1, with some bug fixes, balancing, and a 1v1 map by @SgtWinter

Code:
+ Light Soldier health reduced to 80 (from 100), damage increased to 2 (from 1)
+ Heavy Soldier damage increased to 3 (from 2)
+ Fusion Plant health reduced to 320 (from 350), and the Turret attack removed. Instead, they now call a thunderstrike into the visual turret upon death, dealing 120 damage to all nearby ground units.
+ Sell button position moved.
+ Land Mine and Water Mine costs increased to 40 (from 20)
+ Aircraft Carrier cost reduced to 325 (from 450)
+ Selling Motherships should no longer erase all Space Fighters inside.
+ Power Plants can now be upgraded to Nuclear Plants. These nuclear plants are not affected by the Fusion Plant research.
+ Ships now deal 3x damage to Soldiers and take less damage from bullet attacks like Light planes and soldiers. (like tanks) This should hopefully make ships more viable, as right now they're in an awkward spot where they're overshadowed by both air and ground long-term.
+ Stealth Bomber Cloaking duration is now 15 seconds (from 10), and cooldown is now 40 (fom 60)
+ Stealth Bomber Cloaking also gives extra movement speed now, and makes stealth bombers take 20% less damage.

Remember to join our discord server!!
I'm also currently looking for anyone who would be interested in terraining maps for this project.
 

Attachments

  • (6)Desert vs Grass (Conquestcraft v1.0.1.0368).w3x
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  • (2)Blood River (Conquestcraft v1.0.1.0368).w3x
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