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Custom music is too quiet compared to the default ones

Level 12
Joined
Jul 5, 2014
Messages
551
Are they the same filetype? What trigger did you use to play the sound? In JASS the sound volume goes 0-127 not 1-100, if you are doing that (but I expect you aren't).
It's mp3. I used "play music" and I tried setting it to 100% volume with another action but it changed nothing.

Try adjusting the sound of the custom tracks in the Sound Manager.
There's no such option once I use it as music.
 
Level 12
Joined
Jul 5, 2014
Messages
551
Audacity can export as mp3 using LAMElib. It should be built into Audacity now.
I had a very old version. The new one seems more comfortable to use. However, I still don't understand what causes the problem with the volume in the game. In the editor, it's roughly the same volume as the default music but in game, it's not.

Edit: after importing a version where I dialed up the volume, the sound editor shows incorrect length. I didn't cut the music yet instead of 1:25 minute is shows 57 seconds. Is that a glitch?
 
Last edited:
Level 45
Joined
Feb 27, 2007
Messages
5,578
I feel you on the old Audacity install, lmao. I had one from like when I joined this site still on a hard drive.
However, I still don't understand what causes the problem with the volume in the game. In the editor, it's roughly the same volume as the default music but in game, it's not.
Is one stereo and the other a mono track? I don't have many more ideas.
 
Level 21
Joined
Mar 16, 2008
Messages
955
It's mp3. I used "play music" and I tried setting it to 100% volume with another action but it changed nothing.


There's no such option once I use it as music.
1735967643173.png
 
Level 12
Joined
Jul 5, 2014
Messages
551
You could try outputting a .flac from Audacity just to see if it makes a difference. FWIW your custom track is mono and ArthasTheme.flac appears to be stereo (2 channel audio).
I'll look into that but I doubt it makes a difference. Sounds are by default on the max 127 volume. Boosting the volume with audacity solved the issue but it is still odd.
 
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