- Joined
- Jul 5, 2026
- Messages
- 1
Hi everyone,
Recently returning to dabbling with maps, but I cannot for the life of me figure out how to get these custom textures to work. I've edited a few, but I'll use this one as an example:
Currently I have my assets under campaign imports; I initially had my custom imports under a map file instead, but had the same problem.
I edited the texture maps for the model's diffuses, emissives, etc. and set up the paths for the MDX. They show up fine in Retera's Model Editor, but once imported into world editor, as you can see...
<---------------------
I've exhausted my patience with trial and error and what resources I could google lol, but no dice yet.
If anyone has an idea or a fix, I would greatly appreciate it !
Recently returning to dabbling with maps, but I cannot for the life of me figure out how to get these custom textures to work. I've edited a few, but I'll use this one as an example:
Currently I have my assets under campaign imports; I initially had my custom imports under a map file instead, but had the same problem.
I edited the texture maps for the model's diffuses, emissives, etc. and set up the paths for the MDX. They show up fine in Retera's Model Editor, but once imported into world editor, as you can see...
<---------------------
I've exhausted my patience with trial and error and what resources I could google lol, but no dice yet.
If anyone has an idea or a fix, I would greatly appreciate it !


