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[Miscellanous / Other] Custom Hero Wars Beta 1.0

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Custom Hero Wars Beta 1.0

Created by edoita93



Hello everyone, i have played this game for so long, and in all this time i've never seen a Custom hero map that i liked, so i decided to make one.

It 's a 5v5 map, where every player can customize his hero, from the statistics to the abilities.

Features

In the map there are all the Melee Heroes. The Statistics are changed of course.
Team1heroes.jpg

Team2_Heroes.jpg


Every hero has 36 base points, splitted in Agility Strenght and Intelligence.
Once you choose your hero you recive 16 Skillpoints to buy Agility Strenght and Intelligence points as you wish.

Every level you can choose to improve ( add +1) to Str Agi or Int

Every level you gain 1 skillpoint, that is needed to Learn abilities form trainers.

Abilites are the Melee one with modified statistics to balance them.
You can Unlearn BASE ability in every moment of the game, this make impossible to know witch abilities a hero has, and make the game dynaminc, so one player can Learn counter ability to others.
Every base ability has 5 levels, the ultimates have 2 levels. Ultimates can't be Unlearned.

Customability.jpg


Slot System
In the map the hero has 8 free slots. Every slot can contain an ability. At the beginning of the map the hero has only 1 free slot, gaining experience and leveling up will unlock the remaining slots

Slot_Systemshow.jpg

Slot_Sysup.jpg




Spellbooks
In the game there are spellbooks that can be bought with specific requirments, there are only 4 spellbook now.
Support, Tank, Assasin, Summoner.
Every spellbook need specific ability to be bought. For example the Support Spellbook can be bought with healing abilities.
Spellbook contains some custom abilities and 1 extra Ultimate, so are powerfull.

Map Objectives

The map objective is to destory the enemy team core.
The game is similar to a moba, with 3 lane, minions that spawns, towers and forts.



I need players to test the map, comments will be appriciated :)


Screenshots in attachments

Simple introduction video : https://www.youtube.com/watch?v=7SsrPeHjiGo




Credits
Birbe - Damage Detection System you can find it http://www.hiveworkshop.com/forums/spells-569/gui-damage-engine-v3-6-0-1-a-201016/

Matarael - Boots model
Champara Bros - Arcane Explosion model

Other people that helped me in different ways
SAUS
Legal_Ease
DEE-BOO
Flux
Chaosy
Dr Super Good
RobertMKD
Ardenian
LordDz
pick-a-chew
Destiny.Knight
Wietlol
Radicool
Zwieblechen
PublishedShadow
WereElf
bear_396
Gimli_2
Zunariel
Mercious
KILLCIDE
IcemanBo
Damage
Wareditor
 

Attachments

  • PotmASIChoose.jpg
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  • PotmASISelection.jpg
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  • FullMap.jpg
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  • Custome Hero Wars Beta 1.1.w3x
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Last edited:

Chaosy

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I'd suggest this little tutorial for some simple things to improve for your layout.
http://www.hiveworkshop.com/forums/miscellaneous-tutorials-456/map-thread-guide-271816/

Anyway, terrain seems really bad as of now. That would be my main focus before anything else if I were you.
http://www.hiveworkshop.com/forums/...78/ultimate-beginners-terrain-tutorial-35233/
http://www.hiveworkshop.com/forums/...ials-278/advanced-terraining-tutorial-203428/

I'll revisit later and take another look.

oh thank you gotta check this
 
Sorry for not contributing directly (all I can add is that terrain, indeed, is extremely basic, so you may want to rework it into something more appealing), but... how did you alter the command card, removing buttons like move or patrol?

http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=87702

JASS:
// I think these work to remove the icons
call UnitRemoveAbility(unit, 'Amov') // move
call UnitRemoveAbility(unit, 'Aatk') // attack
call UnitRemoveAbility(unit, 'Apat') // patrol
 
Level 9
Joined
Sep 20, 2015
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Sorry for not contributing directly (all I can add is that terrain, indeed, is extremely basic, so you may want to rework it into something more appealing), but... how did you alter the command card, removing buttons like move or patrol?

Yeah terrain is basic, i didnt focused on that, insead i focused on abilities statistics and other things. I may rework on it after i complete all other things.
It seems that the map does not intrest many people so i dont know.

Btw to changhe the command card i used the link TriggerHappy provided. I changed in the CommandFunc.txt the coordinates of patrol move and stop with (0, -11). Seems that -11 crushed on mac i dont remember the safe numer for macs. You can use this method in the WE also, pressing shift+enter and type -11 on Y coordinate, in this way will hide the ability.
 
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