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Custom Game Interface Not Saving On Specific Map

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Jun 8, 2007
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Hello. I usually find solutions by myself by looking at places but, I just got no idea right now.

As the title says, I also have to note I did check 'use custom interface'.
I also just tested on a fresh map, changed attack icon randomly just to test, it worked.

It definitely is case of one map being somehow bugged.
And I think it happened after blue screen of windows crash, making my map not openable in editor. Luckily Editor saved a version in 'Test' folder and I was able to retrieve.

I am not an expert but I have a strong feel that crash damaged the map somehow?(Even tho 'test''s one should not be?)
It is a map I worked on for a long time, and is basically done, it's just this interface problem now annoying me :goblin_cry:
Thanks in advance.
 
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Jun 8, 2007
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Ok, it seems that was the problem, although I did not manage to find that file with MPQMaster, it DID ring a bell, I did see some random tutorial some day ago how to change loading bar text, by putting that text file in importer. (And so I did that day ;/)
"[FrameDef]
LOADING_LOADING=text
LOADING_PRESS_A_KEY=text
LOADING_WAITING_FOR_PLAYERS=text
"
This is how it looked. Tho I'm sure I made it properly, as the info said wherever I found it. Anyway, even with that text file, I was only seeing 'press a key' text, other was still default.

So, I removed that file from importer, was able to see changes with custom interface, BUT, the 'press a key' custom text I wrote was still there o_O
(like the war3mapskin was not removed)
My first thought, maybe map needs a save/reload or something to reset load bar text, anyway, not important as long as I can edit interface.
So, Thank you.
 
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Jun 8, 2007
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Hm, for some reason as of recently (some hour ago), one spell won't change cooldown in game (actual cooldown, not tooltip) after I change it (and in editor its saved how I changed it).
Then there is other spell, that does change cooldown ingame when I change it, but it's tooltip is not showing change (I use the raw data of spell's name and attributes to show in tooltip ofc). Gonna check what you said Legal Ease, hopefully if import some of that stuff I get this fixed. So a thought, could importing that .txt file with only 3 lines mess up my map even further than previous problem was

Edit: I opened the map through local area (previously was 'test' from editor) and cooldown is shown properly now.hm
 
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