- Joined
- Nov 30, 2007
- Messages
- 1,202
I just had an idea of a map taking place during the time period of either the first crusade or Saladin's Conquest, the latter being more ideal to the game-play i had in mind, but it could also be designed to be a FFA where you can chose which faction you want to belong to i guess.
Castles would be the cornerstone of the map, big things with defenders advantage from arrows and what have you. However they need to stockpile food for this advantage to be maintained and the gates be kept closed.
Laying siege to a castle should be done by capturing control points around it. at which point it stops producing food.
As it's in the desert maybe water should be an important resource to sustain your army, but I'm not sure I want to make a system that affects the units health based on resources. Maybe just the above siege/production mechanic is enough to make things interesting.
If it's to be spawn based and historically based then the crusaders reinforcements come from controlling harbors or something like that.
If it's to be an FFA then the castles produce a set amount of recruits, food and weaponry for you to equip your units with.
Each castle will have surrounding resources in form av village-zones, farms and water and or other industry (not sure about including any more resources types). These zones can be developed and destroyed, ruining the supply of the castle. You can also send supplies between castles by caravan or ship.
This is me throwing around ideas, you may throw in your own or say how you would design it if you were doing such a map.
I'm not sure I have enough knowledge about the history to pull it off, I don't know what castles, cities etc to include, their sizes etc.
Castles would be the cornerstone of the map, big things with defenders advantage from arrows and what have you. However they need to stockpile food for this advantage to be maintained and the gates be kept closed.
Laying siege to a castle should be done by capturing control points around it. at which point it stops producing food.
As it's in the desert maybe water should be an important resource to sustain your army, but I'm not sure I want to make a system that affects the units health based on resources. Maybe just the above siege/production mechanic is enough to make things interesting.
If it's to be spawn based and historically based then the crusaders reinforcements come from controlling harbors or something like that.
If it's to be an FFA then the castles produce a set amount of recruits, food and weaponry for you to equip your units with.
Each castle will have surrounding resources in form av village-zones, farms and water and or other industry (not sure about including any more resources types). These zones can be developed and destroyed, ruining the supply of the castle. You can also send supplies between castles by caravan or ship.
This is me throwing around ideas, you may throw in your own or say how you would design it if you were doing such a map.
I'm not sure I have enough knowledge about the history to pull it off, I don't know what castles, cities etc to include, their sizes etc.