Hi
I've got a concept of a map in my head but I'm not sure whether it's any good or not and have some concerns before I attempt to create it.
So basically the idea is that it would be something like a 5v5 map where each player fits a specific role (either chosen in-game or in lobby position). The primary role would be the ruler, who would get income depending on their allies and would spread that across their allies. This would allow them to focus the money on specific areas in need, or not if they are a bad ruler.
Some other ideas for roles would be:
- Military: Primary focus is attacking enemies or defending the castle.
- Resources: Primary focus is to generate resources which would generate income, which the ruler then spreads across to the other players.
- Constructor: Primary focus is to build structures for the castle; such as walls, towers and other more simplistic structures. The constructor could build all basic structures for other players?
- Researchers: Primary focus is to research different technologies which could aid their castle. Researches could range from simple attack damage to finding crops (grown by the resources player) which could then be mixed to increase hit point regeneration (for example...).
The idea is that the ruler would put focus into Military if they want to attack, Resources if they want quick income (probably early game), Constructor if they want to build up their castle or want quicker production, and researchers if they want to quickly improve their technology.
The map idea is that it'd be mostly blank so that you have the freedom to build your castle as you please.
Anyway that's my general idea, my concern is that the ruler would take advantage of their 'power' and would cause players to leave.
I guess I could create some level of a 'strike' mechanism when people are giving short money?
I've got a concept of a map in my head but I'm not sure whether it's any good or not and have some concerns before I attempt to create it.
So basically the idea is that it would be something like a 5v5 map where each player fits a specific role (either chosen in-game or in lobby position). The primary role would be the ruler, who would get income depending on their allies and would spread that across their allies. This would allow them to focus the money on specific areas in need, or not if they are a bad ruler.
Some other ideas for roles would be:
- Military: Primary focus is attacking enemies or defending the castle.
- Resources: Primary focus is to generate resources which would generate income, which the ruler then spreads across to the other players.
- Constructor: Primary focus is to build structures for the castle; such as walls, towers and other more simplistic structures. The constructor could build all basic structures for other players?
- Researchers: Primary focus is to research different technologies which could aid their castle. Researches could range from simple attack damage to finding crops (grown by the resources player) which could then be mixed to increase hit point regeneration (for example...).
The idea is that the ruler would put focus into Military if they want to attack, Resources if they want quick income (probably early game), Constructor if they want to build up their castle or want quicker production, and researchers if they want to quickly improve their technology.
The map idea is that it'd be mostly blank so that you have the freedom to build your castle as you please.
Anyway that's my general idea, my concern is that the ruler would take advantage of their 'power' and would cause players to leave.
I guess I could create some level of a 'strike' mechanism when people are giving short money?