1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. From the gates of hell, the 5th Special Effect Contest Results have emerged.
    Dismiss Notice
  5. Rubbed the right way, the genie is out of its lamp! The 12th Concept Art Contest Results have been announced.
    Dismiss Notice
  6. Race against the odds and Reforge, Don't Refund. The 14th Techtree Contest has begun!
    Dismiss Notice
  7. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
Do you have good ideas for new contests? If so, please open new threads in the Contest Submission sub-forum to discuss them.
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

CRK.TD FoL v1.10 AI

Submitted by sonicstorm
This bundle is marked as approved. It works and satisfies the submission rules.
-=

Editor

=-
First of All I'd like to sorry for my English writing since it isn't my original language.

Due to some problems and unbalanced difficulty of the game in v1.10, I have decided to fix those and released this version. In Hard Mode of v1.10, the game seemed to be very easy to earn victory, also the gold bonus was overed given for builder players, which caused the unbalance result and made the game boring sometimes. The game is now much more difficult to win and better fun.


>>>V1.11 is currently in construction and improvement. There will be some special changes and new contents added with new feelings of this TD. Please see the changes and improvement of terrain in the Minimap preview below.

-=

Story

=-
While The Dark Legion forces, known as The Outlanders, are attacking the Demonic Gate, some of their forces are also trying to reach the Great Fountain, but in order to do that, they must destroy these four Fountains of Life first. If they reach their main goal, the door leading to the Great Fountain will be opened. So you must stop them so soon as possible and defend your Fountain of Life at all casts.

-=

Map Info

=-
The map area is divided into 4 sites as you may see it in View Minimap below. Each site can be played up to 2 players (1 builder player and 1 hero control player).
However, it doesn't require pair play or multi-players only, single player is also available for you in each site. So the traditional game (4 players only in previous versions) is still playable in 4 groups with just some changes in v1.10. One thing is pair play is a bit harder than single play.

  • Descriptions and tooltips in the game are well made and easy to understand
  • Map is designed for both solo player and multi-players
  • Towers: 4 main towers, 5 support towers, 1 supper tower
  • Select a hero to work along with your towers
  • Strengthen your hero with some items
  • Do researches (damage, speed, range, ...) to improve all of your towers
  • The number of waves bases on the game difficulty
    ( >>>Beginner : 15 waves with easiest creep mode)
    ( >>>Normal : 25 waves with normal creep mode)
    ( >>>Hard : 27 waves with advanced creep mode)

>>For more information, please see Map Info (F9) at the beginning of the game.
>>This map is protected.
>>Comments and suggestions are welcomed here.

View Minimap
[​IMG]


View Screenshot
[​IMG]


View v1.10b change log
V1.10b Change log:

-Improved difficulty
-Reduced gold bonus in Hard Mode
-Fixed problems in Hard Mode
-Improved waves' hit points
-Improved movement speed of all heroes by 10
-Fixed movement speed of Ghostly Mage
-Reduced hit points of Fountains lvl 5 by 1000
-Fixed some other minor bugs



View v1.10 change log
V1.10 Change log:

----------------------->> Game Play <<-----------------------
- Increased numbers of player to 8
- Added items (7 basic items + 5 recipes)
- Added a mini village in the center of map, where heroes can find some items for purchase
- Added weather effect to the game
- Balanced creeps, which make the game harder
- Food now displays wave stage
- Replaced wave level in multiboard with current remaining creeps
- Resource trading: 2 gold per click and 4 gold per click (+Ctrl)
- Now you can summon a hero at the map initialization
- Fixed errors in multiboard
- Removed pathing blockers near enemy spots
- After wave 20, the time will be set to 12:00pm
- Changed music theme after level 10 and level 20
- Fixed some descriptions
- Added and fixed some hints
- "-Remove" no longer removes Goblins
- Fixed "-hi"
- Added new commands: "-tofw" : Turn Off Weather, "-tonw" : Turn On Weather

----------------------->> Towers <<-----------------------
- Blood Tower - Reduced area of damage at all levels
- Cold Tower - Cold Attack - Reduced AoE from 50/75/100/125/150 to 40/60/80/100/120
- Geomancer tower - The requirement now bases on levels of fountain like the other towers

----------------------->> Heroes <<-----------------------
- Reduced each hero starting stats
- Improved all heroes' stats gained per level
- Pendaren - Changed primary attribute to agility
- Sira - Shadow Strike - improved movement speed reduction and reduced initial damage
- Sira - Multiple Strike - Require hero level 3 to learn
- Sira - Reduced attack speed by 0.05
- Ghostly Mage - Blizzard - Deal 13 damage instead of 20 damage in level 1
- Furion - Replaced Strength of Nature with similar ability
- Ghostly Mage - Rain of Stars - Reduced cooldown from 150 to 100
- Increased base mana of all heroes by 10
- Reduced mana cast and efficiency of :
*Naga Seawitch: Sonic Fork Lightning, Purge
*Moon Worden: Fan of Knives, Shadow Strike
*Pandaren: Rohaste, Thunder Clap, Drunken Haze
*Ghostly Mage: Blizzard, Cold Field
*Forest Hunter: Death Glaive, Esnares

----------------------->> AI <<-----------------------
- Improve AI to make it work with v1.10
- Fixed AI building template for Moon Light builder
- Fixed AI building system a bit
Contents

CRK.TD FoL v1.10 AI (Map)

Reviews
Moderator
8:49, 16th June 2009 by bounty hunter2: Quite a nice TD, lacking in terrain and originality. You should make custom spells for the heroes, aswell as for towers. The towers also aren't original, rather regular and expected. There are also some typos...
  1. sonicstorm

    sonicstorm

    Joined:
    Jan 19, 2008
    Messages:
    60
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I exactly do't know what the problem is. Maybe cause by map protector? I do't know.
     
  2. sonicstorm

    sonicstorm

    Joined:
    Jan 19, 2008
    Messages:
    60
    Resources:
    1
    Maps:
    1
    Resources:
    1
    So that means U can't play in multi player mode at al? Wow. I do't know how 2 deal wit it. If possible i'l send u the original map somehow.
     
  3. Falke13

    Falke13

    Joined:
    May 25, 2009
    Messages:
    97
    Resources:
    0
    Resources:
    0
    notice that i hosted on LAN (local area network).The coldown it supposed to be cooldown.Also u start with more gold now? and u gain more in lvls than 1.08b?.I din't like the leak message which says:Your Fountain!!! (but that's a personal opinion).About the new hero , her second spell is a bit useless if u have the troll witch tower , but she is imba.The new tower is imba too but there is a mistake in the discription , i don't think the word marchine excists maybe changing it to :this is a very well designed war march engine/machine or just war machine, also in the requierments about mixed tower it says glive tower istead of glaive
     
  4. Falke13

    Falke13

    Joined:
    May 25, 2009
    Messages:
    97
    Resources:
    0
    Resources:
    0
    i think this version isn't hostable (other people can't join )and warcraft can't always detect it .That's happens to me and my friend but im not sure that any1 else will have the same prob:sad:
     
  5. sonicstorm

    sonicstorm

    Joined:
    Jan 19, 2008
    Messages:
    60
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I'm wondering why? I can play it! My warcraft can detect it anyway. If so i may need 2 check n upload it again. Thanks 4 ur help.
    !!I'm not free, yet i'm checking hive wit hand phone. !!!
     
  6. Falke13

    Falke13

    Joined:
    May 25, 2009
    Messages:
    97
    Resources:
    0
    Resources:
    0
    ok np im not on a hurry , try if u can host it on bnet or in lan with some else(if they don't have the map , they dl it and then they got kicked)my warcraft can detect it too but i had to cahnge it's folder as i said before, and it's playable on single player or on lan with 1 player(haven't tryed on bnet)
     
  7. Ninja_Duels

    Ninja_Duels

    Joined:
    Aug 19, 2007
    Messages:
    297
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Hello Sonic Storm

    Nice map but realy too easy!
    If you maked the map harder example more lvls or just better units, it will be realy fun.
    Good you added heroes, never drop that!
    4/5 keep good work.
     
  8. kamermanbr

    kamermanbr

    Joined:
    Oct 9, 2008
    Messages:
    132
    Resources:
    0
    Resources:
    0
    I PLAY IT and i like it =D
    but.. after wave 4 5 or 6 i dont know... game stop and nothigns happpens =S no more monsters and nothing nothign...strange bug i think
     
  9. sonicstorm

    sonicstorm

    Joined:
    Jan 19, 2008
    Messages:
    60
    Resources:
    1
    Maps:
    1
    Resources:
    1
    so u won in hard mode? If so u're great. Ok i'l fix some bug in v1.09 n release v1.09b in a few day. Harder game is comin. Thank u 4 idea. :grin:
     
  10. sonicstorm

    sonicstorm

    Joined:
    Jan 19, 2008
    Messages:
    60
    Resources:
    1
    Maps:
    1
    Resources:
    1
    ok, i'l make thing more convenient in next version. I think there should be 2 cases possible that make the map meet many problem. 1 it's the map optimizer problem n 2 is the update system. I'l do my best 2 fix it. Thanks :bored:
     
  11. FrozenFenrir

    FrozenFenrir

    Joined:
    Jul 14, 2008
    Messages:
    540
    Resources:
    0
    Resources:
    0
    i had the bug too when i tried to host it...
    but I KNOW the reason why !
    its because the mapname is too long for the bnet(they made a letter-limit some months ago) just rename it to...CRK.TD or something and it works perfectly.
     
  12. sonicstorm

    sonicstorm

    Joined:
    Jan 19, 2008
    Messages:
    60
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Ah, thank u, Frozen Fenrir. U're really helpful.
     
  13. sonicstorm

    sonicstorm

    Joined:
    Jan 19, 2008
    Messages:
    60
    Resources:
    1
    Maps:
    1
    Resources:
    1
    :fp: Here's version 1.09b. :grin:
    :cute: I fixed most of the problems :cute:
    :smile: Have fun :smile:
     
  14. kamermanbr

    kamermanbr

    Joined:
    Oct 9, 2008
    Messages:
    132
    Resources:
    0
    Resources:
    0
    ahh true i dont remember that, when i host, all ppl dl the map, but on the 99% they got kickead...
     
  15. sonicstorm

    sonicstorm

    Joined:
    Jan 19, 2008
    Messages:
    60
    Resources:
    1
    Maps:
    1
    Resources:
    1
    That's an interesting mistake :cry: n an un4gettable experience as wel. :cute:
     
  16. sonicstorm

    sonicstorm

    Joined:
    Jan 19, 2008
    Messages:
    60
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Any1, if u hav some comments r bugs, please feel free 2 post here. I'l be glad 2 see it.
    Typos are really annoying 4 me. But i've been trying 2 make it better. So if u got some please let me know.
    :fp: English is not my original language, so there MUST be some more mistakes. Thanks 4 reading.
     
  17. sonicstorm

    sonicstorm

    Joined:
    Jan 19, 2008
    Messages:
    60
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Hordeon, I did't notice ur post. My TD has an easier system 2 creat an AI. But if i've got a too complex td, i may not creat ai. Apart from that it's helpful in testing, I can test my map wit that ai. So i hope u can creat ai 4 ur coming TD, N I'l be pleased 2 test it n give u comments. *Its name is interesting. :pal:
     
    Last edited: Jun 25, 2009
  18. FrozenFenrir

    FrozenFenrir

    Joined:
    Jul 14, 2008
    Messages:
    540
    Resources:
    0
    Resources:
    0
    i think its the best if u shorten the FILE name and not tne title name =O
    otherwise ppl who dont know about the limit cant host this map =/
     
  19. lulol

    lulol

    Joined:
    May 1, 2008
    Messages:
    79
    Resources:
    0
    Resources:
    0
    Very fun Td ! just hard mode is.... hard ...

    5/5, good work !

    (last time i played, pandaren ulti seem to don't work .... )
     
  20. sonicstorm

    sonicstorm

    Joined:
    Jan 19, 2008
    Messages:
    60
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Wow, is it true? I've never thought of that. Ok, I'm using warcraft 1.21, not newer. It should be the reason. I'l do it tomorrow. Thank u, again, FrozenFenrir. :cry: