- Joined
- Jun 10, 2013
- Messages
- 472
hey I've been trying to make a critical strike aura from scratch but I've been unlucky, with my trigger every thing works perfectly except no damage is ever dealt (deals zero multiplied damage) . any help would be greatly appreciated
-
Crit Aura
-

Events
-


Unit - A unit Is attacked
-
-

Conditions
-

Actions
-


Set loc = (Position of (Attacking unit))
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




((Attacking unit) has buff Crtical Strike Aura L1) Equal to True
-
-



Then - Actions
-




-------- -------- Damage Multiplier -------- --------
-




Set CriticalMultiplier = 2.00
-




-------- -------- Random Percentage -------- --------
-




Set RandomReal = (Random real number between 0.00 and 100.00)
-




-------- -------- Critical Percentage -------- --------
-




Set CriticalPercentage = 15.00
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






RandomReal Less than CriticalPercentage
-
-





Then - Actions
-






Set DamageDealt = ((Damage taken) x CriticalMultiplier)
-






-------- -------- Anti-Infinite Loop -------- --------
-






Unit - Cause (Attacking unit) to damage (Attacked unit), dealing DamageDealt damage of attack type Chaos and damage type Universal
-






Trigger - Turn off (This trigger)
-






Trigger - Turn on (This trigger)
-






-------- -------- Shows a Red Floating Text -------- --------
-






Floating Text - Create floating text that reads ((String((Integer(DamageDealt)))) + !) at loc with Z offset 0.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
-






Floating Text - Change (Last created floating text): Disable permanence
-






Floating Text - Set the velocity of (Last created floating text) to 15.00 towards 90.00 degrees
-






Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
-
-





Else - Actions
-
-
-



Else - Actions
-
-
-







