- Joined
- Jun 10, 2013
- Messages
- 473
hey I've been trying to make a critical strike aura from scratch but I've been unlucky, with my trigger every thing works perfectly except no damage is ever dealt (deals zero multiplied damage) . any help would be greatly appreciated
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Crit Aura
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Events
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Unit - A unit Is attacked
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Conditions
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Actions
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Set loc = (Position of (Attacking unit))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Attacking unit) has buff Crtical Strike Aura L1) Equal to True
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Then - Actions
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-------- -------- Damage Multiplier -------- --------
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Set CriticalMultiplier = 2.00
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-------- -------- Random Percentage -------- --------
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Set RandomReal = (Random real number between 0.00 and 100.00)
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-------- -------- Critical Percentage -------- --------
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Set CriticalPercentage = 15.00
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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RandomReal Less than CriticalPercentage
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Then - Actions
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Set DamageDealt = ((Damage taken) x CriticalMultiplier)
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-------- -------- Anti-Infinite Loop -------- --------
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Unit - Cause (Attacking unit) to damage (Attacked unit), dealing DamageDealt damage of attack type Chaos and damage type Universal
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Trigger - Turn off (This trigger)
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Trigger - Turn on (This trigger)
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-------- -------- Shows a Red Floating Text -------- --------
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Floating Text - Create floating text that reads ((String((Integer(DamageDealt)))) + !) at loc with Z offset 0.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
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Floating Text - Change (Last created floating text): Disable permanence
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Floating Text - Set the velocity of (Last created floating text) to 15.00 towards 90.00 degrees
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Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
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Else - Actions
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Else - Actions
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