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Creative spell ideas wanted!

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Level 7
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Feb 21, 2009
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316
Spirit Warrior

Spell 1 : Spirit Posses
Send a spirit at the targeted unit, possesing it for X seconds, and dealing X damage each second. After the possesion is over, a fragment of the spirit will remain in the target.

Spell 2 : Spirit Recall
Recalls all the spirit fragments left in the enemies, increasing the Spirit Warrior's armor by how many spirit fragments he can recall (e.g. he recalls 3 spirits, armor increased by 3), and increases spell resistence based on how many spirits he recalls (e.g. he recalls 3 spirits, his spell resistence is increased by 30%).

Hopefully i helped. The "X" is for you to replace with numbers. Good luck with your map !
 
Level 6
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Dec 27, 2006
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The Spirit Warrior (or Knight) increases his size, hence increasing his hitpoints by 100/200/300/400 and armor by 2/4/6/8. All nearby enemy units are shrunk and their damage is reduced by 10/15/20/25%. Lasts 15 seconds.

The Spirit Warrior (or Knight) channels his energy into a single blow, shattering the bones of the targeted enemy unit. The unit's movement speed is slowed by 5/10/15/20% and their damage is reduced by 5/10/15/20% for 10 seconds.

That's all I can think of at the moment.
 
Level 14
Joined
Jul 16, 2009
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Spirit Warrior


Spirit Spear
The Spirit Warrior enchants his/her blade with spiritual energy, making it glow. Then he/she will throw the spear to the target enemy. The Spear will deal 100 damage to anyone who touches it, also Banishing them. When the Spear arrives at the target enemy, it will explode and deal 200 damage at 600 AoE and Banishing them.
Costs 130 mana.


Call the Spirits
The Spirit Warrior calls X spirits, each has a 25% chance of becoming a Warrior Spirit, 25% chance of becoming a Mage Spirit, 25% chance of becoming a Ranger Spirit, and 25% chance to become a Commander Spirit.
The Warrior Spirit has lots of health, but weak damage (tank)
The Mage Spirit has low damage and health, but its spells deal enormous damage. (DPS, can also heal)
The Ranger Spirit has large damage, low health and long cooldown (DPS)
The Commander Spirit has medium damage, medium health and medium cooldown, and also has a random aura (Command, Devotion, Brilliance, Endurance)
 
It will be pretty tricky animations. But how about this:

Spirit Warrior - Impale

The spell needs to target a unit, it should have little range. You use the spell and the spirit warrior stabs his spear into the enemy and begins swinging him around. If there is a wall around or a doodad of some sort it slams the enemy into that, if not it spins around about twice then flings the enemy a few feat. If there is no doodads or walls around to hit than it will only take the damage from the spear stabbing him.

Would be pretty difficult but if done it would be awesome.
 
Spell 1 | Spirit Guardian
Summons a Spirit Guardian to protect the Spirit Warrior. The Spirit Guardian deals X damage to nearby enemy unit every X seconds.
Lasts X seconds.
(Spirit Guardian is attached to the Spirit Warrior and cannot be clicked)

Spell 2 | Spirit Shield
Engulf the Spirit Warrior with souls, increasing its armor by X. In addition, there's a X% chance to deal X damage and silencing an attacking unit for X seconds.

Spell 5 | Avatar of the Spirits
The Spirit Warrior calls upon the spirits to possess itself, increasing damage, attack speed, movement speed and a chance to knock back a unit upon each attack based on the number of spirits possessed.
Lasts X seconds.
(All spirit spells will be dispelled and increase the damage, attack speed etc etc by X for each spell. In this case, Split Spirit and Call of the Spirits depends on the number of spirits alive)

Spell 1 | Multi Attack
The Knight creates multiple copy of itself at nearby enemy units, the copies then attack the enemy units and banish after its first attack. Each copy deals full damage.

Spell 4 | King's Blessing
The Knight gains the bless from the king, increasing its max hp by X for each unit it possess. Upon the spell deactivation, nearby allied units will heal by half of the total max hp increased during the spell's activation.

Icons, animations and special effects will be suggest if you like my spell ideas :thumbs_up:
 
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