- Joined
- Apr 16, 2011
- Messages
- 158
hello, my doubt is the following:
My map is for 4 players
When I get the map that each player receives a wisp this could go the taverns.
If they are only 3 people playing, I want it to be created only three wisp.
Map initialization
conditions:
(player 1( red) slot status ) Equal to is playing
Action:
Unit- ceate 1 wisp for player 1 (Red) at Center of name <gen> facing building degress
But this way it still knows just how blue player (computer) when test map. player already checked properties
would trigger an error?
What could it be?
My map is for 4 players
When I get the map that each player receives a wisp this could go the taverns.
If they are only 3 people playing, I want it to be created only three wisp.
Map initialization
conditions:
(player 1( red) slot status ) Equal to is playing
Action:
Unit- ceate 1 wisp for player 1 (Red) at Center of name <gen> facing building degress
But this way it still knows just how blue player (computer) when test map. player already checked properties
would trigger an error?
What could it be?
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