in one of my initialization triggers, it checks for if the player is playing for players 1-7, and if he isn't, it kills a specific unit. how come everytime it kills the unit for player 1, but not other players? ie i tihnk it is not counting player one as playing. thanks for help, here is the action part of the trigger, which is turned on by another trig
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Player Group - Add Player 1 (Red) to playergroup
Else - Actions
Unit - Kill Golem Chooser 0128 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Player Group - Add Player 2 (Blue) to playergroup
Else - Actions
Unit - Kill Golem Chooser 0130 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Player Group - Add Player 3 (Teal) to playergroup
Else - Actions
Unit - Kill Golem Chooser 0131 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Player Group - Add Player 4 (Purple) to playergroup
Else - Actions
Unit - Kill Golem Chooser 0132 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Then - Actions
Player Group - Add Player 1 (Red) to playergroup
Else - Actions
Unit - Kill Golem Chooser 0133 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Then - Actions
Player Group - Add Player 6 (Orange) to playergroup
Else - Actions
Unit - Kill Golem Chooser 0139 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Is playing
Then - Actions
Player Group - Add Player 7 (Green) to playergroup
Else - Actions
Unit - Kill Golem Chooser 0170 <gen>
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Player Group - Add Player 1 (Red) to playergroup
Else - Actions
Unit - Kill Golem Chooser 0128 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Player Group - Add Player 2 (Blue) to playergroup
Else - Actions
Unit - Kill Golem Chooser 0130 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Player Group - Add Player 3 (Teal) to playergroup
Else - Actions
Unit - Kill Golem Chooser 0131 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Player Group - Add Player 4 (Purple) to playergroup
Else - Actions
Unit - Kill Golem Chooser 0132 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Then - Actions
Player Group - Add Player 1 (Red) to playergroup
Else - Actions
Unit - Kill Golem Chooser 0133 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Then - Actions
Player Group - Add Player 6 (Orange) to playergroup
Else - Actions
Unit - Kill Golem Chooser 0139 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Is playing
Then - Actions
Player Group - Add Player 7 (Green) to playergroup
Else - Actions
Unit - Kill Golem Chooser 0170 <gen>