- Joined
- Jul 23, 2018
- Messages
- 243
Hello everyone,
I have a trigger creating custom start units for players but, every unit spawns in the map initialization all was created at Player 1 start Location? I'm currently using patch 1.29 with WEX. I appreciate all helps.
I have a trigger creating custom start units for players but, every unit spawns in the map initialization all was created at Player 1 start Location? I'm currently using patch 1.29 with WEX. I appreciate all helps.
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PEASANT
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Events
- Map initialization
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Conditions
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Or - Any (Conditions) are true
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Conditions
- (Player 1 (Red) slot status) Equal to Is playing
- (Player 2 (Blue) slot status) Equal to Is playing
- (Player 3 (Teal) slot status) Equal to Is playing
- (Player 4 (Purple) slot status) Equal to Is playing
- (Player 5 (Yellow) slot status) Equal to Is playing
- (Player 6 (Orange) slot status) Equal to Is playing
- (Player 7 (Green) slot status) Equal to Is playing
- (Player 8 (Pink) slot status) Equal to Is playing
- (Player 9 (Gray) slot status) Equal to Is playing
- (Player 10 (Light Blue) slot status) Equal to Is playing
- (Player 11 (Dark Green) slot status) Equal to Is playing
- (Player 12 (Brown) slot status) Equal to Is playing
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Conditions
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Or - Any (Conditions) are true
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Actions
- Set TempPoint[0] = ((Picked player) start location)
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Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
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Loop - Actions
- Unit - Create 1 Great Peasent for (Picked player) at Loc_Ini[0] facing Default building facing degrees
- Unit - Create 1 Defense Builder for (Picked player) at Loc_Ini[0] facing Default building facing degrees
- Unit - Create 1 Mechanical Engineer for (Picked player) at Loc_Ini[0] facing Default building facing degrees
- Camera - Set the camera bounds for (Picked player) to kingdom <gen>
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Loop - Actions
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Events