- Joined
- Jul 23, 2018
- Messages
- 243
Hello everyone,
I have a trigger creating custom start units for players but, every unit spawns in the map initialization all was created at Player 1 start Location? I'm currently using patch 1.29 with WEX. I appreciate all helps.
I have a trigger creating custom start units for players but, every unit spawns in the map initialization all was created at Player 1 start Location? I'm currently using patch 1.29 with WEX. I appreciate all helps.
-
PEASANT
-

Events
-


Map initialization
-
-

Conditions
-


Or - Any (Conditions) are true
-



Conditions
-




(Player 1 (Red) slot status) Equal to Is playing
-




(Player 2 (Blue) slot status) Equal to Is playing
-




(Player 3 (Teal) slot status) Equal to Is playing
-




(Player 4 (Purple) slot status) Equal to Is playing
-




(Player 5 (Yellow) slot status) Equal to Is playing
-




(Player 6 (Orange) slot status) Equal to Is playing
-




(Player 7 (Green) slot status) Equal to Is playing
-




(Player 8 (Pink) slot status) Equal to Is playing
-




(Player 9 (Gray) slot status) Equal to Is playing
-




(Player 10 (Light Blue) slot status) Equal to Is playing
-




(Player 11 (Dark Green) slot status) Equal to Is playing
-




(Player 12 (Brown) slot status) Equal to Is playing
-
-
-
-

Actions
-


Set TempPoint[0] = ((Picked player) start location)
-


Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
-



Loop - Actions
-




Unit - Create 1 Great Peasent for (Picked player) at Loc_Ini[0] facing Default building facing degrees
-




Unit - Create 1 Defense Builder for (Picked player) at Loc_Ini[0] facing Default building facing degrees
-




Unit - Create 1 Mechanical Engineer for (Picked player) at Loc_Ini[0] facing Default building facing degrees
-




Camera - Set the camera bounds for (Picked player) to kingdom <gen>
-
-
-
-


