- Joined
- Feb 22, 2009
- Messages
- 260
It came to my notice recently that Warstomp, Thunderclap, Shockwave and Earthquake causes perma tiny leaks.
Is there any spell pack or ways to recreate these spells without causing leak through terrain deformation?
I wish to make the spells fully functional with melee maps.
Some of the issues I encountered:
Is there any spell pack or ways to recreate these spells without causing leak through terrain deformation?
I wish to make the spells fully functional with melee maps.
Some of the issues I encountered:
- Applying the slow and stun effect without triggering the spell shield ability (dummy stormbolt, therefore, can not be used since it triggers spell shield) -- This is important because a few new units I added to the map has the ability to cast spell shield to block single-target spells one time so alternative Thunderclap and warstomp should not trigger them.
- Applying the slow and stun effect regardless of enemy units' visibility
- Applying the slow and stun effect correctly with the damage -- I once tried to use aura as a way to apply the slow but the area effect of the aura take collision size into consideration, meanwhile the trigger function I used to apply the dmg does not so it created bug where the units are slowed but not damaged
- The stun and slow debuff should not be dispellable
- Whatever applies the slow effect should not have stacking issues with other spells -- There was a suggestion to use acid bomb to apply the slow effect but since acid bomb can not stack with itself, this alternative thunderclap causes non-stacking issue with the default acid bomb.