- Joined
- Apr 21, 2013
- Messages
- 1,194
So, for one of the cinematics in my campaign needs to have a big scale battle, where there are around 30 units on each side spread on a large area. I don't want to leave them by themselves because it doesn't look any good that way. Some units go back to their guard positions after hitting once and then stay there the rest of the day. Some run around like mad pigs trying to find a way to one specific enemy unit, etc... tons of fails.
I can code a few units and I'll do that for some unique actions in the battle, but I don't want to trigger each unit for 60ish times. The battle will only be visible for about a minute but only a few seconds of it needs to be good to the eye, because the camera will do a close up shot passing through the battlefield, that is why I will specifically code a few events as the camera moves, but for the whole battle what would you guys suggest?
I can code a few units and I'll do that for some unique actions in the battle, but I don't want to trigger each unit for 60ish times. The battle will only be visible for about a minute but only a few seconds of it needs to be good to the eye, because the camera will do a close up shot passing through the battlefield, that is why I will specifically code a few events as the camera moves, but for the whole battle what would you guys suggest?