- Joined
- Feb 23, 2010
- Messages
- 227
Ivalice Arena Battle Systems
~o~
You can get more information on the map through the link in my sig. (It's the title)
I am trying to make a battle system for my arena (details of the map in a link in my sig) and there are a few aspects of it I don't know how to approach and I think it would take JASS to do... (which I am incapable of using right.) Is there anyone kind enough to help me make these systems?
~o~
You can get more information on the map through the link in my sig. (It's the title)
I am trying to make a battle system for my arena (details of the map in a link in my sig) and there are a few aspects of it I don't know how to approach and I think it would take JASS to do... (which I am incapable of using right.) Is there anyone kind enough to help me make these systems?
First, the battle ground features system...
Next, the battle function system...Right now I am making separate closed off sections of my map that resemble the feel of what happens during random encounters in most FF games. I am wondering if there is a way (instead of trying to make a massive amount of arenas for 8 players to effectively play and have a fighting area that fits the environment...( to take the surrounding terrain and doodads and copy them in one of the closed off areas and than after the battle remove it. (Also, a method of random battles... that part should be easy enough.)
I have a few ideas for some parts of it... but its on a scale that's outside my ability... and I'm only a GUI guy...Probably the hardest part of the games creation will be the battle AI and functions. Battles PvP and PvE. How to go about this will probably largely be affected by how the battle ground feature system works out... But things this will need to include are.
- A method for 'back and front line' positioning battle options.
- BACK - FRONT
- | - [F]|
[*]| - [F]|
[*]| - [F]|
[*]| - [F]|
[*]2 rows of 4 slots for each battle (where the unit is depends on whether or not melee or ranged can hit them. that is IF a unit is in the front row. )
- AI that functions with the Final Fantasy Turn based like battle system.
- A method to set where the units will be place before battle.
Please, if you can make this happen- let me know. I'm on often and of course you'd get lots of credit on my map as this is one of the most important parts of the game. There is more to these systems but PM for details or specifics or just ask here.
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