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Creating a new asset folder

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Feb 21, 2011
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I'm making a map that requires the use of palm trees and instead of going through and doing every single tree manually I would like to create a new set of trees that I can set as a model consisting of 2 models from aiur and 2 from bel'shir.

How would I go about creating a new asset folder and adding those models into said folder?
 
Level 12
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Apr 15, 2008
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If you mean models with variants, they don't depend that much on folders, but on model name. (If there are more than 1 variant, a _00 to _XX suffix is added to the name)

Create new Doodad actor (or copy one of the tree ones). Set basic model to one of the trees, and add a new event
Actor Creation
PassChance 50%
ModelSwap TheOtherTree
 
I guess you could use triggers, but I accidentally did this once with a battlecruiser.
Literally.. I just had 2 actors on the same unit.
One happened to be bigger than the other, so I noticed the weird effect it created;
Two battlecruisers in one.

Edit: And I'm sure you could find a way to attach the actor to a specific attachment point,
(I'm really too novice to know how to change actor attachment point positions).
 
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