ok so how would i go on about making a custom Equipment System, using a Custom UI Box
Using Something like this, Top Left, Helm, Gloves, Boots - Right, Weapon 1, Weapon 2
Bottom, Misc Like Jewellery Trinket, So on
Centre would be the stats, Damage, Strength, Int, Agi, Others. i would put a sprite of ur model there but i have so many skins in my map, and i also dont know how to rotate a model to face forward, and if i understand some Sprite things, u would have to have 2 models in ur map imported assets, one for playable, one for sprite, which would make the map huge in scale.
Something like this but with Custom UI.
Note: this system will be a Button to open and close or pressing a OSKey so not a ability like Said System.
Using Something like this, Top Left, Helm, Gloves, Boots - Right, Weapon 1, Weapon 2
Bottom, Misc Like Jewellery Trinket, So on
Centre would be the stats, Damage, Strength, Int, Agi, Others. i would put a sprite of ur model there but i have so many skins in my map, and i also dont know how to rotate a model to face forward, and if i understand some Sprite things, u would have to have 2 models in ur map imported assets, one for playable, one for sprite, which would make the map huge in scale.
Something like this but with Custom UI.
Equipment v2.5.2
Equipment Code Library Equipment extends the Warcraft III inventory surface by using a dummy unit and ability buttons as user interface. Equipped items can have own ability- and/or abstract bonus lists as well as special effect models and animatags. ~~~~~~~~~~~~~~~~~~~~~~~~~~ Import...
www.hiveworkshop.com
Note: this system will be a Button to open and close or pressing a OSKey so not a ability like Said System.
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