I'm currently making a map that I'd like to have some kind of class system. Any of you have played RPG maps should know what I'm talking about.
For example, I start with a Level 1 Thief, at level 5 I can upgrade to a Samurai or Ninja by going to a building that has a bunch of choices for classes that require different classes to be at different levels.
How would I go about being able to keep the hero's information after switching (level and spells learned)? How would I even make it switch properly? The idea I have is that it would remove the unit and replace it, but I don't think that would save the old unit, etc.
Any help would be appreciated.
For example, I start with a Level 1 Thief, at level 5 I can upgrade to a Samurai or Ninja by going to a building that has a bunch of choices for classes that require different classes to be at different levels.
How would I go about being able to keep the hero's information after switching (level and spells learned)? How would I even make it switch properly? The idea I have is that it would remove the unit and replace it, but I don't think that would save the old unit, etc.
Any help would be appreciated.