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Create Doodad (cinematic) in a unit.

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Level 3
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Apr 11, 2005
Messages
29
When I create a specific creep in my map, I would like to also create an doodad (cinematic - blue fire) within the unit so it looks like it's radiating cool blue stuff :p

I used the trigger

Animation - Play the stand animation for all doodads of type Fire Blue (Large) within 30.00 of (Position of Titan)

THe blue fire has these custom changes to it:

Art - Default scale 2.5
Art - Floats True
Art - Selection size: 0.00
Editor - Maximum scale 2.5
Pathing - walkable true


It ain't showin up! at all. It doesn't even create it where the Titan was spawned. help plz
 
Level 6
Joined
Mar 25, 2005
Messages
304
In order for it to create an animation, the thing has to be spawned first. You are telling something that doesn't exist to animate. You should probably look under special attachment or something and attach the doodad blue fire to torso of the spawned creep. Hope that helps.
-Blue
 
Level 3
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Apr 11, 2005
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Yeah that trigger was immediately after there was one unit created and set to variable (unit "Titan") so that's not the issue...
 
Level 7
Joined
Jul 30, 2004
Messages
451
robszol said:
Yeah that trigger was immediately after there was one unit created and set to variable (unit "Titan") so that's not the issue...

so titan exists, does this 'doodad' exist?

did you create the doodad beforehand?

besides the way you are doing it will just have the doodad sitting somewhere, not making the titan be on fire

what you want to do is create a special effect of blue fire on the body of the titan
 
Level 22
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May 11, 2004
Messages
2,863
You can't create doodads that way.

Only destructables can be created trhough triggers. So make a destructable doodad with the blue fire model file and create that destructable when that creep spawns. If you want that doodad to dissapear, you can either have a region and then have a "pick dectructables in region and kill picked destructable" or set a variable when you create the doodad, then remove that variable/doodad through the "doodad- remove" event when you want the fire to dissapear.
-VGsatomi
 
Level 22
Joined
May 11, 2004
Messages
2,863
You can't create doodads that way.

Only destructables can be created trhough triggers. So make a destructable doodad with the blue fire model file and create that destructable when that creep spawns. If you want that doodad to dissapear, you can either have a region and then have a "pick dectructables in region and kill picked destructable" or set a variable when you create the doodad, then remove that variable/doodad through the "doodad- remove" event when you want the fire to dissapear.
-VGsatomi
 
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