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[Crash] Crash with requirements on units/buildings.

Level 3
Joined
Oct 19, 2014
Messages
32
Hey, so.. i hit weird issue, before last update, all was working fine. Now whenever i select a building, and there is something in that have requirements (Training Unit, Upgradeing into different building.) The game crashes. When i remove the requirements. It works just fine, it just started doing this on every unit in the game. out of nowhere, Anyone have similar issue? or any idea what to do with it?
 
Does one of your units have an ability to morph into another unit based on bear form?
Hm, Nope, only the basic druid that is in the game, and im not even using it. It crashes whenever is the requirement specific unit. If its like tech tree "Any Tier 3 Town Hall" It doesnt bother. but once i put into requirements Castle, the game crashes moment i click on the building that have the upgrade
 
I remember someone having issues with crashes when selecting a building and that was become of some techtree interactions, do you have any trained units that use this field?

1759766518880.png
 
I remember someone having issues with crashes when selecting a building and that was become of some techtree interactions, do you have any trained units that use this field?

View attachment 550773
I have that on one custom unit. Its basicly Druid of the Claw just Tauren. Otherwise didnt used that on any other unit. Wouldnt that crash with just that unit?

also make sure you don't create requirement loops. I.e. dependency equivalent chain set as type A -> type B -> type C -> type A, where "type A/B/C" are different unit types.
Yep, im well aware of that. Well.. I playing with it. I have Gold Mine, And Scourge can upgrade it into Haunted Gold Mine , there is requirement and that Sacrificial Pit. If the requirements not there, its working fine, once i put the Requirement there, it crashes.. OKAY, im starting to see pattern. If the requirement need requirement that is Upgraded Town Hall. it crashes xD Now somebody explain me why :D
 
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