• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • 💡 We're thrilled to announce that our upcoming texturing contest is in the works, and we're eager to hear your suggestions! Please take this opportunity to share your ideas in this theme discussion thread for the Texturing Contest #34!
  • 🏆 Hive's 7th HD Modeling Contest: Icecrown Creature is now open! The frozen wastes of Icecrown are home to some of Azeroth’s most terrifying and resilient creatures. For this contest, your challenge is to design and model a HD 3D monster that embodies the cold, undead, and sinister essence of Icecrown! 📅 Submissions close on April 13, 2025. Don't miss this opportunity to let your creativity shine! Enter now and show us your frozen masterpiece! 🔗 Click here to enter!

Game crashes whenever I try to build anything (AoE2 in WC3 project)

Status
Not open for further replies.
I've been making an Age of Empires 2 scenario, with resources and all, even upgradeable buildings whenever one advances to the next age, but... whenever I try to build anything at all, the game crashes.

There is an attached video with the test run with a villager (peasant) that has nothing but a house in the building menu.
Even with the house it just crashes with no warning at all. Tried with different isolated buildings on various tests and it still crashes.
I've tested all other actions, attacking, stopping, collecting, etc. and it doesn't crash... I've tried creating a villager on the town center (the Town Hall in the middle) and it didn't crash either.
Any ideas on why it crashes?

Also, this is the whole units and buildings list:
1629408050544.png

And I'm using the troll berserker upgrade and ability as base for all these units and buildings. Whats worse is that before this worked fine, but now it doesn't even let me build anything...

And I haven't modified the human build/repair abilities at all...

EDIT: I solved the problem, it was the dependency equivalents what were causing the crashes...
But now I have another problem: I'm testing my "Advanced building" mode with the villagers, by using druid of the claw's transform as a dummy, and transforming my villager in a similar one but with different buildings options. (The base form has all economic buildings, while the transform has all the military buildings)... now the problem is, whenever I issue a building order to the transformed villager, it won't build anything. It will go to the point but when it arrives nothing happens, kind of like the order is cancelling itself... any solutions to this?
 

Attachments

  • WC3 AoE2 test.wmv
    4.4 MB · Views: 24
Last edited:
Level 5
Joined
Oct 16, 2007
Messages
67
I have 2 ideas what it could be.
1) You have a trigger that is executed by opening the build menu.
2) Circular dependencies. The building requires another building, but this other building can be downgraded and upgraded again.

I can't guarantee any of thoose 2 are the Problem, but the last one has the same reaction as shown in the video.
 
I have 2 ideas what it could be.
1) You have a trigger that is executed by opening the build menu.
2) Circular dependencies. The building requires another building, but this other building can be downgraded and upgraded again.

I can't guarantee any of thoose 2 are the Problem, but the last one has the same reaction as shown in the video.
I solved the problem, and it was indeed the dependency equivalents... but now I have another problem:
Whenever I try to build an "upgraded" structure (upgraded by using a "Troll Berserker" upgrade), the building order just won't happen... it cancels itself or something
 
Status
Not open for further replies.
Top