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[Crash] Crash with "bounce attack"

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Hello all;

I'm having an issue with a hero using "bounce attack". I don't know if it's something I did wrong (Tho I based the attack values out of the Huntress so it should work, I think), or if the game is failing. Anyways, it's a hero with a "fake" ability that whenever she learns it changes her unit type to another one with bounce. It works as far as I can tell, but whenever the new unit declares an attack :goblin_boom: game crashes.
On top of that I can't kill the process so I have to turn off the machine and cancel it at the last moment, only way I've found to close the game.

Any ideas? What might have gone wrong? I also want to use other attack types like spill on other heroes, so anything I'm missing?

Thanks for your help or any tips or anything. :thumbs_up:
 
It's probably how you are switching to the "new" hero.
Try looking at this and see if it helps you: https://www.hiveworkshop.com/forums...rials-278/hero-passive-transformation-198482/

That's what I based my trigger from, tried redoing everything but didn't work.

So I guess it has something to do with what Destiny.Knight said, in which case there is no solution? Or should I try a different hero change? (Though I have no idea how and that's the only tutorial I found)

I know there has to be a way, otherwise the Huntress in DotA wouldn't be able to do it, right? Or is it emulated through triggers/scripts?

Thanks for the help, again
 
Well, here are the screenshots. My version of the game is in spanish so somethings might not be clear for you, so I'm sorry if that's the case. It has been a while (Since I learned english) that I've meaning to download it in english but truth is the spanish version has grown on me. Besides that, I tried posting a trigger bullet but I dont really know how to do it. If it's not clear enough I'll ask a friend to take the screenshots or I'll redownload the game in english and take them again.

First is the skill trigger, second is the base unit, third is the first iteration of the unit
 

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The else block should be empty and you dont use the passive hero transformation correctly.

However, I am not quite sure if that would fix the issue.

Yes you're right, that's not the original trigger. I was in a rush and didn't check. My teammate might have tried to mess with the trigger to fix it. The original one was exactly like shown on the tutorial, no If/Then/Elses and such.

Something else he mentioned is that sometimes he would find that spending one skill point on this skill would grant him two levels instead of one, but only once every 10 tries. I couldn't replicate it, but maybe that's a clue?

Thanks again for your help guys
 
How I did it back then was attaching the moon glaive upgrade to the hero and add the upgrade level everytime you level up the passive

Yes. Using the upgrade "attack target count bonus" you can increase the hero's max number of attacked units. Have it set to 1 initially and when he learns the ability use a trigger to level this upgrade up. I did this myself for a level 6 spell on a hero and it worked fine.
 
Well, thank you all. I finally went through the upgrade path and it is now working like a charm. I think I've said this before on another thread but I love the community in this forum.
 
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