I dont know about the compression. Never did that before. How can i do that? Or if you have it already can you send that?
If you dont know how to do, then everything is fine. It could have been a reason for the crash, but as you did not compress the texture (which might be just resizing the texture in photoshop, or using a tool from the hve), there is no problem here.
I still think, you did something wrong, because it works on my pc and also on Alright's.
Maybe the map crashes without the model as well? As the model works in a blank map on your pc, I think it might be something different.
You could try to add a default stand animation to the model, which is very simple: (I dont know if this helps here though, but it sometimes helps with crashing models)
-Use Mdlx converter to convert the mdx file into mdl.
-Open it using text editor
-Check, if one of the stand animations looks like this (ignore the values after MinimumExtent, they are model specific):
JASS:
Sequences 1 {
Anim "Stand" {
[B]Interval { 0, 3333 },[/B]
NonLooping,
MinimumExtent { -26.411800, -25.770599, -18.993799 },
MaximumExtent { 32.882301, 33.243999, 51.746700 },
BoundsRadius 44.601715,
}
}
- If not, copy one of the "stand" sequences, and change the number after Sequences to the number + 1
- Change the values in the interval {} brakets to 0 and 3333.
- Convert the mdl back to mdx
-Test, if it still crashes.
- dont change the models path, just change the texture path to the appropriate one.
Credits: I got this method from Rao Dao Zao
http://www.wc3c.net/showthread.php?p=776777&fromattachment=776777#776777