(6 ratings)
I've seen numerous people using crab workers with normal crab models in their sea-based makrura custom races, so I decided to create this crab worker model.crab worker.. how does that work?![]()
I've seen numerous people using crab workers with normal crab models in their sea-based makrura custom races, so I decided to create this crab worker model.
These large crabs use their huge pincers for cutting wood, extracting gold and carrying stuff that they can put on their backs and that is supported by the wooden spikes hammered in by makruras into their shells. They are enslaved/domesticated by makruras and are specially trained to perform all these tasks.
het texture?with the het texture
Here, I updated the model.net* darn typos Ouo ya know the thing troll trappers and naga myrmidons use
A crab-only race sounds unlikely. This is a worker for the makrura/sea creatures race. I don't plan making any more crab models, but who knows what the tides may bring.Something is so very innocent about the way crabs move sideways ;F - cool addition!
(are we in for more crab models, a might crab race even?)
It already exists: Kobold Worker.Sorry for doublepost but how about a Kobold Worker?
It already exists: Kobold Worker.
It's not a double post.
Added footprints to Walk Gold and Walk Lumber animations.It leaves no footprints when carrying gold or lumber.
The normal SpiderCrabCreep model on which this model is based is the same. I could change it if it is needed, but I'd rather leave it as it is in the base model.In Decay Flesh, the crab mesh vanishes suddenly. (Probably it doesn't sink all the way across the ground before the end of the animation, so when Decay Bone starts, it disappears suddenly)
Added footprints to Walk Gold and Walk Lumber animations.
The normal SpiderCrabCreep model on which this model is based is the same. I could change it if it is needed, but I'd rather leave it as it is in the base model.
Fixed it. The corpse now sinks completely into the ground during the Decay Flesh animation.Well, Blizzard makes mistakes and if you have the tools and knowledge to fix those 'bugs' you really should do it.
Nope.Is there a special attachment point for the net?