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Courier Killed Announcer

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Sep 15, 2013
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I made a system in which a sound will play whenever a courier will be killed. If the courier is from your side of the team, it will play a specific sound or if it is from the enemy, it will play a different sound. But it when i test it, it is not working. Can somebody point out what i did wrong? Thanks!
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Level 4
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Sep 15, 2013
Messages
53
Untitled.png

Here is the converted of custom text of what i planned to do. Is the label from the setsoundparamsfromlabel the issue?
 
Level 4
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It was intentional.. Kindly refer to the converted custom text above. I think something with the action makes it not to play as i want it. When i use a special effect with sound event, it works but whenever i use the sound directly there, it is not working.
 
Level 25
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May 11, 2007
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Neku, your trigger says "Do not play a sound".
So of course it's not playing a sound. You have to open the sound action and select the sound you wish to play.

  • Actions
    • -------- This is the action you have, it will not play a sound --------
    • Sound - Play No sound
    • -------- -------------------------- --------
    • -------- This will play a sound from the sound editor --------
    • -------- Make sure you open the sound in the sound editor and uncheck 3D sound --------
    • Sound - Play TrollbatriderYes4 <gen>
 
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