yea, i tried that already it didn't work...currently i have
event
Unit is issued a order targeting an object
Condition
Destructible-type of (Target destructible of issued order)) equal to snowy tree wall
Action
Wait until ((( Target destructible of issued order) is dead) equal to true), checking every 0.10 seconds
Item - Create item Stick at (postion of (target destructible of issued order))
but that can be abused by clicking the target multiple times to get like 20 of the item...
any ideas to fix that?