Alright so over on playffa.net we are making a patch and changing a few things in normal melee games. We've been running into some trouble getting a few abilities going, or working correctly. I myself am kind of new to the trigger editor, though I can do some things and have many "almost working" ideas.
For one of them, we want to make it so when a crypt lord impales a unit, they are no longer invulnerable while in the air.
My idea was something like
This is probably a really simple question, but how would I go about increasing the Potm's range permanently by 100 when she skills level 2 searing arrow? Also it would be best if I could remove it as well when she uses a tome of retraining.
I have a few more questions but these are 2 I'm to working on now.
and for reference: http://playffa.net/topic/10485069/4/?x=20#new
Thanks for any help!
For one of them, we want to make it so when a crypt lord impales a unit, they are no longer invulnerable while in the air.
My idea was something like
-
Crypt Lord
-
Events
- Unit - A unit Begins casting an ability
-
Conditions
- (Ability being cast) Equal to Impale
-
Actions
- Set Impaled = (Units in (Playable map area) matching (((Matching unit) has buff Impale) Equal to True))
- Unit Group - Pick every unit in (Units in (Playable map area)) and do (Unit - Make (Matching unit) Vulnerable)
- Unit Group - Remove all units from Impaled
-
Events
This is probably a really simple question, but how would I go about increasing the Potm's range permanently by 100 when she skills level 2 searing arrow? Also it would be best if I could remove it as well when she uses a tome of retraining.
I have a few more questions but these are 2 I'm to working on now.
and for reference: http://playffa.net/topic/10485069/4/?x=20#new
Thanks for any help!