- Joined
- Oct 30, 2004
- Messages
- 338
Hi guys,
quick question, so i've been mapping a big 5v5 map for about 10 years now (Battle for middle earth). This is a big map with a lot of units. In proper games there are often battles with 120 vs 120 units with about 20 heroes on each side. Now in the past we've been playing with about 10-20 fps, depending on you PC.
For my most recent version i've added alot of new "custom" models. And i've been getting complains, people are experiencing a drop in FPS, with the people that usually have 20 fps now dropping to 5(!) fps. Could this be caused by the custom models? I'm mostly using models that are fairly low poly etc.
If so is there a way to optimize models further to reduce the drop of FPS?
quick question, so i've been mapping a big 5v5 map for about 10 years now (Battle for middle earth). This is a big map with a lot of units. In proper games there are often battles with 120 vs 120 units with about 20 heroes on each side. Now in the past we've been playing with about 10-20 fps, depending on you PC.
For my most recent version i've added alot of new "custom" models. And i've been getting complains, people are experiencing a drop in FPS, with the people that usually have 20 fps now dropping to 5(!) fps. Could this be caused by the custom models? I'm mostly using models that are fairly low poly etc.
If so is there a way to optimize models further to reduce the drop of FPS?
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