I've run a few tests with destructables being created and terrain deformations(the permanent works a lot better). Basically what i've seen is yes the fps drop rapidly for during creation usually for certain reasons-- creating a large amount of destructables especially with pathing or walkable types, or creating a large amount of deformations.
After i've tested both terrain deformations or destructables being created though sure fps dropped like 20 fps for an 128 by 128 map being generated all at once but afterwards the fps went straight back up to the 60fps (i originally had) or 64 fps (my friend had originally). So I'm beginning to think that terrain deformations and destructables more than anything are like a temporary leak in that it kills fps with large amounts, but it will do less damage if it's done in smaller amounts over time.
So I'm wondering how conclusive the tests that were made for terrain deformations and destructables are from other people. Do the fps eventually return to normal after a while?
After i've tested both terrain deformations or destructables being created though sure fps dropped like 20 fps for an 128 by 128 map being generated all at once but afterwards the fps went straight back up to the 60fps (i originally had) or 64 fps (my friend had originally). So I'm beginning to think that terrain deformations and destructables more than anything are like a temporary leak in that it kills fps with large amounts, but it will do less damage if it's done in smaller amounts over time.
So I'm wondering how conclusive the tests that were made for terrain deformations and destructables are from other people. Do the fps eventually return to normal after a while?