[Arena] Cosmo Arena

Should I extract (some) spells and add upload to spell section?

  • Yes

    Votes: 3 100.0%
  • No

    Votes: 0 0.0%

  • Total voters
    3
Level 17
Joined
Sep 8, 2007
Messages
994
Welcome to ....

Cosmo Arena

Prologue

Progress

Description

Elements

Gameplay

Spells

Requests

Credits

Screenshots


After many years of pausing my activity on the hiveworkshop and maybe even on Warcraft 3 in general,
my passion to this game overcame me again. Recently I felt like I could do more than what I did before,
and I could make it even better. I am almost finished studying computer science,
so I am way more skilled than before. That's why I counted one and one together and started this new project.
My passion for creating spells hasn't changed, I still love to put visual effects together,
creating something new. That's why the main focus of this map will be the
spells that can be cast. There will be more than 60 custom spells, all efficiently coded in vJass.
That's right, I am bored/stupid enough to create 60 new custom spells at once!I hope this will turn out good, as I am not sure how much time I will have left over for this. Writing on my bachelor thesis right now and have other things going on, usual real life stuff. Anyway, I am very glad for support, help, tips for improvement and good wishes, and I hope you will enjoy this game once it is done.

YOU CAN BE A PART OF IT:
Check the Request section in the bottom of this post.
If there are things that I can't do myself, I will post them there.
It would be awesome if you can help me out!

Since spells are the part of this project hitting the spotlight,
I will differ between spells and gameplay here.

Spells - 95%

Gameplay - 20%

General

Game Features


Cosmo Arena is an arena-type map taking place in the outer space, where you play a crazed mage-gladiator killing others in frenzy.
The magic number is seven six, so the game's progress will stick to the six steps:

Step 1: Chose a hero
Step 2: Chose teammates
Step 3: Chose game-mode for this round
Step 4: Fight each other in the arena until the round is finished
Step 5: Redo the first 4 steps until round 6
Step 6: Win or lose the whole game!

- up to 6 players!
- chose between 6 heroes!
- 6 different elements!
- cast more than 60 different hero-independent CUSTOM spells!

General

Values


There will be 6 elements: Fire (F), Water (W), Nature (N), Light (L), Darkness (D) and Human (H). Each element will have a strength, a weakness and a couple of elements that are neutral to it, as you can see in the following:

ElementStrengthWeakness
Fire Nature Water
Water Fire Human
Light Darkness Nature
Nature Light Fire
Darkness Human Light
Human Water Darkness

The damage will be dealt/received depending on he target's and the caster's element,
calculating a factor that will be multiplied with the spell's base damage.

The starting factor will be 1.0.
Casting a spell with your own element will increase its power,
casting your weakness will lower it, as in the following:

Caster's elementSpell's ElementFactor
WeaknessStrength-0.1
SameSame+0.1
OtherOther0

After hitting a target, another calculation will be done.
If the spell's element is the target's weakness, it will obviously increase
the factor somewhat. The other way around though, will lower the damage.
If the spell and the target have the same element, the factor will be lowered slightly:

Target's elementSpell's ElementFactor
WeaknessStrength+0.2
StrengthWeakness-0.2
SameSame-0.1
OtherOther0

General

Heroes

Team Selection

Game Modes

In the arena

Bonus

There will be a total of 6 rounds. The winner of each round receives 1 gamepoint. Those players with the highest amount of game-points will win the whole game.

2016-05-30-1-jpg.155231


There will be 6 different heroes, each representing a different element.
Every hero has an individual ability and the following:

Combine
icons_5543_btn.jpg
Casts a spell depending on the elemental orbs you have in your inventory.
Combination Info
BTNSelectHeroOn.png
Will give you information on which spell your inventory will form.
Store Items
icons_10614_btn.jpg
Stores up to three items into the bagpack.
Take Items
icons_10615_btn.jpg
Fills up the hero's inventory with up to three stored items.

A more detailed list will come in the future.

When it comes to team selection, there will be 6 platforms that your hero can walk on.
If multiple heroes stand on one platform, they will form a team.
That way, players can decide how they want to roll up their team.

A more detailed explanation will come in the future.

Each round, you can select one of two game-modes individually.
The final game-mode will be determined by the majority.
If there's a tie on votes, a random mode will be selected.

Come on at me bro!
106781-2f3d828486cfdeb884beeb8cd761dd4d.jpg
Be the first team to reach a score of X to win the round.
Hurry up and die!
108162-09d9fb0c890a9fd87db1af4e2c94907e.jpg
The round will be over in Y minutes.

The team with the highest score will win the round.

Once you're in the arena, the whole fun begins. There will be elemental orbs spawned randomly,
which you need to cast a mighty spell with your ability "Combine".

You will receive points for killing and for dying as in the following:

Death: -1
Killed team member: -2
Killed enemy: 3

There also will be bonus-points that you can receive during the round:

Behold the Mage!Will add X points to the player who casted the most spells.
[TD]Greedy![/TD][td]Will add X points to the player who had the most item pick-ups within the last Y minutes.[/td]

General

Spelltype

Effect

Spell List

Previews


Except for the hero-specific ability, there will be over 60 custom spells that can be cast,
depending on the combined items. This will be the focus and the shining diamond of this project.
Every such spell has one spelltype and some have several extra effects.

The "Combine"-ability will be a point-target spell, however the resulting spell can differ. Here's a list of all spell-types:

Line- missile that will move along the target point
- disappears on collision with units or obstacles
Pierce- missile that will move along the target point
- will pierce through all enemies on its way
- will disappear on collision with obstacles or reaching a distance-limit
Spread- spreads a substance towards the target point
- short distance, increasing target area's width over time
Circle- the spell's target is an area around the caster
Point- the exact spot targeted with the base ability "Combine Elements" will be the spell's initializating point
Arena- the spell will affect the whole arena
Other- no exact spell-target
[TD]Spelltype[/TD][TD]Description[/TD]

There will be a bunch of different extra effects that a spell can have, apart from regular damage.

PausePauses the target, disabling it from moving or doing anything.
(Generalization of something like "Stun" or "Freeze").
DOTDOT stands for Damage Over Time.
Generalization of something like "Burn" or "Poison")
Path-DOTThe spell will leave a trail of a non-moving substance behind
that will damage enemies touching it. A good example would
be walking through fire.
SlowSlows the target unit. Self-explanatory.
AoEAoE stands for Area of Effect.
The spell's process will affect a an area around the target point/missile
which is larger than usual.
Explodeonly on spelltype Line.
Once the missile gets in contact with an obstacle or unit,
it will disappear and affect an area around its death-point.
ShakeMakes the camera of the target's owning player
shake and sway around for a while.
PurgeRemoves any positive extra effect the target has.
StealIf the target unit has any items in either his inventory
or his backpack, the caster will steal up to three of those.
MuteDisables the target unit to cast any spells for a while.
PurityA spell with this ability will instantly kill its targets.
SpeedOnly on spelltype Line or Missile.
The projectile will move extremely fast.
BreakThe spell will ignore the target's element and powerups,
dealing 100% damage in any case.
[TD]Effect[/TD][TD]Description[/TD]

The resulting combination's color determines the element.
If it is uncolored, I don't know what to put there yet.
There will be Tier 1, Tier 2 and Tier 3 combinations, as in the following:

Tier 2 Fire Water Nature Light Darkness Human

Fire
Fire Wind Volcano Arcane Chaos Rocket

Water
- Water Ice Shield Poison Beer

Nature
- - Nature Thunder Decay Arrow

Light
- - - Light Ghost Laser

Darkness
- - - - Darkness Zombie

Human
- - - - - Human

For Tier 3 combinations, you need to have two elements of the same kind.

Tier 3 Fire Water Nature Light Darkness Human

FF
Fire Tornado Solar Pure Flare Bomb

WW
Lava Water Hailstorm Sea Witch Plague Manipulation

NN
Meteor Glacier NatureKeeper o. G. Dark Ranger Radiation

LL
Sanctity Prisma Thunder Light Twilight Energy

DD
Pitlord Haunting Cryptlord Shadow Darkness Lich

HH
Bloodmage Archmage Beastmaster Paladin Dreadlord Human

If you combine three different elements, the result will always be Banter.
(... maybe there are some secret combinations? Find out ;))

A more detailed list with all spells will come soon.


Beastmaster (N+ H+ H)
Spelltype: Pierce
Extras: AoE
GIF:
Beastmaster.jpg



Tornado (F+ F+ W)
Spelltype: Pierce
Extras: AoE
GIF:
Tornado.jpg


Darkness Lvl 3 (D+ D+ D)
Spelltype: Point
Extras: AoE, Purity
GIF:
Dark3.jpg



Nature Lvl 3 (N+ N+ N)
Spelltype: Circle
Extras: AoE, Purity
GIF:
Nature3.jpg


Arcane (F+ L)
Spelltype: Pierce
Extras: AoE
GIF:
arcane-gif.240364


Bomb (H + F + F)
Spelltype: Pierce
Extras: ---
GIF:
bomb-gif.240365


Flare (F + F + D)
Spelltype: Pierce
Extras: ---
GIF:
flare-gif.240366


Glacier (N + N + W)
Spelltype: Point
Extras: AoE, Slow
GIF:
glacier-gif.240367


Human Lvl 3 (H + H + H)
Spelltype: Pierce
Extras: AoE, Purity
GIF:
human3-gif.240368


Meteor (N + N + F)
Spelltype: Pierce
Extras: Pause
GIF:
meteor-gif.240369


Pitlord (D + D + F)
Spelltype: Pierce
Extras: AoE
GIF:
pitlord-gif.240574


Pure (F + F + L)
Spelltype: Pierce
Extras: ---
GIF:
pure-gif.240576


Thunder (L + L + N)
Spelltype: Pierce
Extras: AoE, Ranged
GIF:
thunder-gif.240575


Twilight (L + L + D)
Spelltype: Pierce
Extras: AoE
GIF:
twilight-gif.240370


Solar(F + F + N)
Spelltype: Spread
Extras: Path-DOT
GIF:
solar-gif.240577
[td] banner [/td][TD]
I really want this project to be special, so it needs a special banner.
If there's any creative artist around here, I'd appreciate your help!
[/TD]

I must add that except for the Systems I credited, I did the coding completely by myself.
However, you might find spells that look similar to others, posted here at the HWS.
To prevent false accusations, I will credit the creators of spells that inspired me, as well.
If I forgot to credit a resource that you recognize, I apologize.
Let me know and I will add the credit!

Models

Vexorian
Frankster
Reflex
Kitabatake
Tranquil
Sellenisko
Alastor
UgoUgo
Pharaoh_
WILL THE ALMIGHTY
kellmy0
Champara Bros
Weep
nhocklanhox6
Pyritie
JesusHipster
ILH
pWn3d


Icons

CRAZYRUSSIAN
NFWar


Systems

Vexorian
Magtheridon96
Sevion
vuongkkk


Inspiration

Dark_Axl
KILLCIDE
nhocklanhox6

2016-05-24-1-png.155045

2016-05-24-2-png.155046
 

Attachments

  • 2016-05-24 (1).png
    2016-05-24 (1).png
    454.5 KB · Views: 597
  • 2016-05-24 (2).png
    2016-05-24 (2).png
    1.2 MB · Views: 597
  • 2016-05-30 (1).jpg
    2016-05-30 (1).jpg
    85.7 KB · Views: 585
Last edited:
Level 6
Joined
Feb 6, 2015
Messages
269
Maybe add some screenshots of the terrain. Liking the idea, and the combination thing isn't new, but I don't think I've seen tiers about it, and it's cool that some logic into them.

As for the tier 2 suggestions, here's what I got :-
WW-FIRE : lava
WW-DARKNESS : Disease( an AoE poison, more damage also )
WW-LIGHT : holy water( cures, heals and buffs maybe )
LL-NATURE : thunderstorm

If I got other ideas, I'll post them, gl.
 
Level 17
Joined
Sep 8, 2007
Messages
994
Maybe add some screenshots of the terrain. Liking the idea, and the combination thing isn't new, but I don't think I've seen tiers about it, and it's cool that some logic into them.

As for the tier 2 suggestions, here's what I got :-
WW-FIRE : lava
WW-DARKNESS : Disease( an AoE poison, more damage also )
WW-LIGHT : holy water( cures, heals and buffs maybe )
LL-NATURE : thunderstorm

If I got other ideas, I'll post them, gl.

added a few screenshots. I'm not very far in the whole gameset, because I'm focusing on creating the spells right now. I got a little less than a third done on that part, I'll update with some previews soon.

LL-Nature -> Thunderstorm was on my list already, forgot to add it, lol.
I feel like WW-Fire -> Lava comes too close to Volcano (F + N).
The others sound interesting, I will think about it. Thank you!
 
Level 8
Joined
Nov 4, 2012
Messages
419
Your project is looking very interesting, cant suggest much to you cause I'm very bad in technical sides of things. But if you need help with Ideas or anything concerning terraining, just tell me. And thanks for offering your help to my map.
 
Level 2
Joined
Jun 28, 2016
Messages
12
It isn't clear from your preview exactly how elements spawn in the arena. Just a random idea - consider not spawning items instantly, but rather dropping from the sky (or some other mechanism of delayed spawning with a visual indicator). This gives delay before an item can be picked up and minimizes the effect of a lucky spawn on top of someone. Unless of course that is exactly what you are going for :).
 
Level 17
Joined
Sep 8, 2007
Messages
994
It isn't clear from your preview exactly how elements spawn in the arena. Just a random idea - consider not spawning items instantly, but rather dropping from the sky (or some other mechanism of delayed spawning with a visual indicator). This gives delay before an item can be picked up and minimizes the effect of a lucky spawn on top of someone. Unless of course that is exactly what you are going for :).

I was thinking about this too, somewhat like "meteors". I will try if it works, if not, I'll just random spam them.
 
Level 13
Joined
Jan 16, 2009
Messages
693
Elements are my thing, so I am definitely looking to play this (even if I am crap at competitive maps like this one).

Pretty brave of you to do so many combinations. The maximum spell for one Hero I could manage was 31. I can't even think of doing 60.
Though judging by the spell effects, you are nailing it. They look pretty creative. Twilight and Glacier are my favorite. Special mention for Human and Pitlord, they made me giggle.

Good luck!
 
Top