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Welcome to ....
There will be 6 elements: Fire (F), Water (W), Nature (N), Light (L), Darkness (D) and Human (H). Each element will have a strength, a weakness and a couple of elements that are neutral to it, as you can see in the following:
The damage will be dealt/received depending on he target's and the caster's element,
calculating a factor that will be multiplied with the spell's base damage.
The starting factor will be 1.0.
Casting a spell with your own element will increase its power,
casting your weakness will lower it, as in the following:
After hitting a target, another calculation will be done.
If the spell's element is the target's weakness, it will obviously increase
the factor somewhat. The other way around though, will lower the damage.
If the spell and the target have the same element, the factor will be lowered slightly:
Each round, you can select one of two game-modes individually.
The final game-mode will be determined by the majority.
If there's a tie on votes, a random mode will be selected.
There also will be bonus-points that you can receive during the round:
[TD]Greedy![/TD][td]Will add X points to the player who had the most item pick-ups within the last Y minutes.[/td]
The "Combine"-ability will be a point-target spell, however the resulting spell can differ. Here's a list of all spell-types:
[TD]Spelltype[/TD][TD]Description[/TD]
There will be a bunch of different extra effects that a spell can have, apart from regular damage.
[TD]Effect[/TD][TD]Description[/TD]
[td]
banner
[/td][TD]
I really want this project to be special, so it needs a special banner.
If there's any creative artist around here, I'd appreciate your help!
[/TD]
Cosmo Arena
Prologue
Progress
Description
Elements
Gameplay
Spells
Requests
Credits
Screenshots
After many years of pausing my activity on the hiveworkshop and maybe even on Warcraft 3 in general, my passion to this game overcame me again. Recently I felt like I could do more than what I did before, and I could make it even better. I am almost finished studying computer science, so I am way more skilled than before. That's why I counted one and one together and started this new project. My passion for creating spells hasn't changed, I still love to put visual effects together, creating something new. That's why the main focus of this map will be the spells that can be cast. There will be more than 60 custom spells, all efficiently coded in vJass. That's right, I am bored/stupid enough to create 60 new custom spells at once!I hope this will turn out good, as I am not sure how much time I will have left over for this. Writing on my bachelor thesis right now and have other things going on, usual real life stuff. Anyway, I am very glad for support, help, tips for improvement and good wishes, and I hope you will enjoy this game once it is done.
YOU CAN BE A PART OF IT: Check the Request section in the bottom of this post.If there are things that I can't do myself, I will post them there. It would be awesome if you can help me out! |
Since spells are the part of this project hitting the spotlight, I will differ between spells and gameplay here. Spells - 95% Gameplay - 20% |
General
Game Features
Cosmo Arena is an arena-type map taking place in the outer space, where you play a crazed mage-gladiator killing others in frenzy. The magic number is Step 1: Chose a hero Step 2: Chose teammates Step 3: Chose game-mode for this round Step 4: Fight each other in the arena until the round is finished Step 5: Redo the first 4 steps until round 6 Step 6: Win or lose the whole game! |
- up to 6 players! - chose between 6 heroes! - 6 different elements! - cast more than 60 different hero-independent CUSTOM spells! |
General
Values
There will be 6 elements: Fire (F), Water (W), Nature (N), Light (L), Darkness (D) and Human (H). Each element will have a strength, a weakness and a couple of elements that are neutral to it, as you can see in the following:
Element | Strength | Weakness |
Fire | Nature | Water |
Water | Fire | Human |
Light | Darkness | Nature |
Nature | Light | Fire |
Darkness | Human | Light |
Human | Water | Darkness |
The damage will be dealt/received depending on he target's and the caster's element,
calculating a factor that will be multiplied with the spell's base damage.
The starting factor will be 1.0.
Casting a spell with your own element will increase its power,
casting your weakness will lower it, as in the following:
Caster's element | Spell's Element | Factor |
Weakness | Strength | -0.1 |
Same | Same | +0.1 |
Other | Other | 0 |
After hitting a target, another calculation will be done.
If the spell's element is the target's weakness, it will obviously increase
the factor somewhat. The other way around though, will lower the damage.
If the spell and the target have the same element, the factor will be lowered slightly:
Target's element | Spell's Element | Factor |
Weakness | Strength | +0.2 |
Strength | Weakness | -0.2 |
Same | Same | -0.1 |
Other | Other | 0 |
General
Heroes
Team Selection
Game Modes
In the arena
Bonus
There will be a total of 6 rounds. The winner of each round receives 1 gamepoint. Those players with the highest amount of game-points will win the whole game. |
There will be 6 different heroes, each representing a different element. Every hero has an individual ability and the following:
A more detailed list will come in the future. |
When it comes to team selection, there will be 6 platforms that your hero can walk on. If multiple heroes stand on one platform, they will form a team. That way, players can decide how they want to roll up their team. A more detailed explanation will come in the future. |
Each round, you can select one of two game-modes individually.
The final game-mode will be determined by the majority.
If there's a tie on votes, a random mode will be selected.
Come on at me bro! | ![]() | Be the first team to reach a score of X to win the round. |
Hurry up and die! | ![]() | The round will be over in Y minutes. The team with the highest score will win the round. |
Once you're in the arena, the whole fun begins. There will be elemental orbs spawned randomly, which you need to cast a mighty spell with your ability "Combine". You will receive points for killing and for dying as in the following: Death: -1 Killed team member: -2 Killed enemy: 3 |
There also will be bonus-points that you can receive during the round:
Behold the Mage! | Will add X points to the player who casted the most spells. |
General
Spelltype
Effect
Spell List
Previews
Except for the hero-specific ability, there will be over 60 custom spells that can be cast, depending on the combined items. This will be the focus and the shining diamond of this project. Every such spell has one spelltype and some have several extra effects. |
The "Combine"-ability will be a point-target spell, however the resulting spell can differ. Here's a list of all spell-types:
Line | - missile that will move along the target point - disappears on collision with units or obstacles |
Pierce | - missile that will move along the target point - will pierce through all enemies on its way - will disappear on collision with obstacles or reaching a distance-limit |
Spread | - spreads a substance towards the target point - short distance, increasing target area's width over time |
Circle | - the spell's target is an area around the caster |
Point | - the exact spot targeted with the base ability "Combine Elements" will be the spell's initializating point |
Arena | - the spell will affect the whole arena |
Other | - no exact spell-target |
There will be a bunch of different extra effects that a spell can have, apart from regular damage.
Pause | Pauses the target, disabling it from moving or doing anything. (Generalization of something like "Stun" or "Freeze"). |
DOT | DOT stands for Damage Over Time. Generalization of something like "Burn" or "Poison") |
Path-DOT | The spell will leave a trail of a non-moving substance behind that will damage enemies touching it. A good example would be walking through fire. |
Slow | Slows the target unit. Self-explanatory. |
AoE | AoE stands for Area of Effect. The spell's process will affect a an area around the target point/missile which is larger than usual. |
Explode | only on spelltype Line. Once the missile gets in contact with an obstacle or unit, it will disappear and affect an area around its death-point. |
Shake | Makes the camera of the target's owning player shake and sway around for a while. |
Purge | Removes any positive extra effect the target has. |
Steal | If the target unit has any items in either his inventory or his backpack, the caster will steal up to three of those. |
Mute | Disables the target unit to cast any spells for a while. |
Purity | A spell with this ability will instantly kill its targets. |
Speed | Only on spelltype Line or Missile. The projectile will move extremely fast. |
Break | The spell will ignore the target's element and powerups, dealing 100% damage in any case. |
The resulting combination's color determines the element. If it is uncolored, I don't know what to put there yet. There will be Tier 1, Tier 2 and Tier 3 combinations, as in the following:
For Tier 3 combinations, you need to have two elements of the same kind.
If you combine three different elements, the result will always be Banter. (... maybe there are some secret combinations? Find out A more detailed list with all spells will come soon. |
Beastmaster (N+ H+ H) Spelltype: Pierce Extras: AoE GIF: ![]() Tornado (F+ F+ W) Spelltype: Pierce Extras: AoE GIF: ![]() Darkness Lvl 3 (D+ D+ D) Spelltype: Point Extras: AoE, Purity GIF: ![]() Nature Lvl 3 (N+ N+ N) Spelltype: Circle Extras: AoE, Purity GIF: ![]() Arcane (F+ L) Spelltype: Pierce Extras: AoE GIF: Bomb (H + F + F) Spelltype: Pierce Extras: --- GIF: Flare (F + F + D) Spelltype: Pierce Extras: --- GIF: Glacier (N + N + W) Spelltype: Point Extras: AoE, Slow GIF: Human Lvl 3 (H + H + H) Spelltype: Pierce Extras: AoE, Purity GIF: Meteor (N + N + F) Spelltype: Pierce Extras: Pause GIF: Pitlord (D + D + F) Spelltype: Pierce Extras: AoE GIF: Pure (F + F + L) Spelltype: Pierce Extras: --- GIF: Thunder (L + L + N) Spelltype: Pierce Extras: AoE, Ranged GIF: Twilight (L + L + D) Spelltype: Pierce Extras: AoE GIF: Solar(F + F + N) Spelltype: Spread Extras: Path-DOT GIF: |
I really want this project to be special, so it needs a special banner.
If there's any creative artist around here, I'd appreciate your help!
[/TD]
I must add that except for the Systems I credited, I did the coding completely by myself. However, you might find spells that look similar to others, posted here at the HWS. To prevent false accusations, I will credit the creators of spells that inspired me, as well. If I forgot to credit a resource that you recognize, I apologize. Let me know and I will add the credit! Models Vexorian Frankster Reflex Kitabatake Tranquil Sellenisko Alastor UgoUgo Pharaoh_ WILL THE ALMIGHTY kellmy0 Champara Bros Weep nhocklanhox6 Pyritie JesusHipster ILH pWn3d Icons CRAZYRUSSIAN NFWar Systems Vexorian Magtheridon96 Sevion vuongkkk Inspiration Dark_Axl KILLCIDE nhocklanhox6 |
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