Corpses: this is the problem.

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Summoned

  • Remove Summoned Units Corpse
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Dying unit) is Summoned) Equal to True
    • Actions
      • Unit - Remove (Dying unit) from the game

Object Editor
Combat - Death Type: Can't raise, Does not decay

Note: Decay is the animation what unit does after it dies.
It doesnt animate it's decay animation if you make it "Does not decay".

Remove Corpse

  • A Unit Dies
    • Events
      • Unit - A unit Dies
    • Conditions
    • Actions
      • Wait 10.00 seconds
      • Unit - Remove (Dying unit) from the game

Change corpse decay time

Advanced ((in toolbar)top)
Gameplay Constants
Turn "Use Custom Gameplay Constants" on
Decay - Bones

Note: Changing Decay - Bones doesn't make unit to be removed.
This is only for bones. Some spells like Raise Dead uses this.

This MUST help you!
 
WTF ?
Gameplay constant unit decay time

for corpse removing
Death Type - Doesnt Decay Can Raisable

and approve my spell pack
 
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