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Corpse moving to the center of the map

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I decided to try out editing models for the hell of it. All went fine until I tried it out in World Editor. Only problem is that when the unit dies, its fleshy corpse disappears and teleports to the center of the map. But the corpse isn't actually there, since when I do Raise Dead, it will spawn skeletons at the spot where the unit died. Any help on how to fix this pls?

EDIT: Also, another thing that I noticed is that it will occasionally attach itself underneath nearby units.
 
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Level 29
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This is a skinning error. A likely cause is that the vertices of the corpse are not attached to any bone.
You can open the model in the sanity tester (see sticky threads) and see if that's the error.
If this is not the error, I would be interested to know what it is (and I would be interested in getting your model).
 
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Level 5
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This is a skinning error. A likely cause is that the vertices of the corpse are not attached to any bone.
You can open the model in the sanity tester (see sticky threads) and see if that's the error.
If this is not the error, I would be interested to know what it is (and I would be interested in getting your model).

I tried it out in the sanity tester, and got a few warnings. But the original model I used to edit had those same warnings too, so it doesn't seem its on me. And none of those warnings had anything to do with the corpse itself or any attached bones.

You can see the model here: https://www.hiveworkshop.com/pastebin/9e9869d096f007ab056b493ba301121312612/

If anyone has any idea whats wrong with it, I'd be much obliged. I'd hate to throw this one in the trash, since its been going so well for it.
 
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The extents of your decay bone sequence are invalid. Try to recalculate them in Magos. This will be checked in the sanity test in the future.
I can't really see any other issue with a quick glance.

Weird. I have done nothing to the decay bone sequence and the values are the same as the ones on the original model. Changing them doesn't seem to do anything, I'm afraid. :(
 
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