- Joined
- Feb 2, 2006
- Messages
- 1,629
Hey,
I am trying to convert a modification for Frozen Throne into a single multiplayer map for Reforged. It worked with the allow local files solution which apparently still is working somehow (Issue with terrain.slk) with Reforged. However my goal is that you can download the map for Reforged and play it in multiplayer without changing anything manually.
It used various different custom SLKs:
I have saved the map as folder and copied my mod files into it and they all appeared properly in the Asset Manager (thank you Blizzard!). The sound SLK files can be removed for the dialogs now since I can use the dialog sounds in the sound editor. I am not sure about the unit sound sets. Is there any way to use custom unit sound sets in a single map without using triggers etc.?
The main issue are the custom ground textures in "TerrainArt\Terrain.slk". To remove the file do I have to simply use the file paths of the currently used ground textures in the map, so they will replace Blizzard's standard textures?
Is the multiplayer map filesize limit 256 MB? My map has a size of 500 MB (with music, dialogue sounds etc. etc.) but to make it work in multiplayer I will have to remove lots of stuff starting with all the music and maybe compress some stuff. Any tips here? I really want to make it playable in multiplayer and no extra tools, so everyone can play it easily.
Many model textures appear completely black in the World Editor and in the game but only for Doodads. The textures for icons, units, destructibles etc. work fine.
Again these are my concerns/issues:
I thought about releasing it as single player campaign but actually only one map is really playable and enjoyable so one multiplayer would be fine.
Here is a screenshot of the black Doodad textures:
edit:
This issue might be related to the Quenching Mod I just installed.
I am trying to convert a modification for Frozen Throne into a single multiplayer map for Reforged. It worked with the allow local files solution which apparently still is working somehow (Issue with terrain.slk) with Reforged. However my goal is that you can download the map for Reforged and play it in multiplayer without changing anything manually.
It used various different custom SLKs:
- "TerrainArt\Terrain.slk"
- "TerrainArt/Water.slk" - not sure why I have this file. Probably, can be removed.
- "UI\SoundInfo\DialogSounds.slk"
- "UI\SoundInfo\PortraitAnims.slk"
- "UI\SoundInfo\UnitAckSounds.slk"
I have saved the map as folder and copied my mod files into it and they all appeared properly in the Asset Manager (thank you Blizzard!). The sound SLK files can be removed for the dialogs now since I can use the dialog sounds in the sound editor. I am not sure about the unit sound sets. Is there any way to use custom unit sound sets in a single map without using triggers etc.?
The main issue are the custom ground textures in "TerrainArt\Terrain.slk". To remove the file do I have to simply use the file paths of the currently used ground textures in the map, so they will replace Blizzard's standard textures?
Is the multiplayer map filesize limit 256 MB? My map has a size of 500 MB (with music, dialogue sounds etc. etc.) but to make it work in multiplayer I will have to remove lots of stuff starting with all the music and maybe compress some stuff. Any tips here? I really want to make it playable in multiplayer and no extra tools, so everyone can play it easily.
Many model textures appear completely black in the World Editor and in the game but only for Doodads. The textures for icons, units, destructibles etc. work fine.
Again these are my concerns/issues:
- Custom terrain textures.
- Custom unit sound sets.
- Custom dialog sounds.
- Black Doodad textures.
- Maximum file size in multiplayer.
I thought about releasing it as single player campaign but actually only one map is really playable and enjoyable so one multiplayer would be fine.
Here is a screenshot of the black Doodad textures:
edit:
This issue might be related to the Quenching Mod I just installed.
Last edited: