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Conquest of Empires v.97

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A side project I actually got around to finishing. Conquest of Empires is a map reminiscient of Castle Builders, but there are unique key elements. This map is optimized for performance and thus unopenable in WE, but you can obtain an openable version by contacting me.
-v.96: Fixed a recurring memory leak responsible for the accumulation of lag over time, made map faster/more aesthetically pleasing.
-v.96b: Quick fix of bugs.
-v.97: Fix of crash exploit (hopefully), two new options, anti-MH system implemented.
Contents

Conquest of Empires v.97 (Map)

Level 8
Joined
Jul 9, 2006
Messages
41
Actually, I found out there seems to be bugs that materialized mysteriously, and I need to isolate and fix them.
UPDATE:
Bugs isolated, the progressively worsening lag throughoust the game eliminated
 
Level 1
Joined
Jun 4, 2007
Messages
2
Ty sooo much felfox this has turned out to be my favorit map, but previous versions have been to laggy to have long games.

Jenn-Zocka
 
Level 4
Joined
Feb 14, 2007
Messages
87
Using the reveal all function in .97 will crash the map, because you added the AMHS. Please attempt to fix this.

This map is quite fun regardless. I hope you update it more.
 
Level 2
Joined
May 7, 2007
Messages
5
Great map that you can enjoy playing often, The only things i didn't like was so few buildings and not many units, Heroes can own late game vs a army cause the army gets lagged easily due to the mass, You should add in age advancements or something cause once you expand enough it gets boring cause your either owning someone or fighting people with the same units Also you should add in another archer unit.

Keep up the awesome work and i'll look forward to updates ^_^
 
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