- Joined
- Jul 21, 2015
- Messages
- 143
Hi everyone,
I'm trying to make my units have vision that is like a cone. I'm basing it off of the tutorial from here. Please look over my map and I imagine you might have to edit fields like field of vision in the object editor but honestly you might come up with your own mechanics.
I have also another request to make it so objects like trees and other large objects cannot be seen around to not be visible but this is highly complicated for me. My test map is attached if you want to see what I already have an altered from the tutorial.
In case you're not sure why I want this kind of vision is because humans have blind spots when they walk around so I'd prefer my map to have this aspect, so that the unit cannot see behind him but can see more ahead of him. I think it's a cool concept but also pretty impossible because of the lag it might create.
Thanks in advance that can help me out.
I'm trying to make my units have vision that is like a cone. I'm basing it off of the tutorial from here. Please look over my map and I imagine you might have to edit fields like field of vision in the object editor but honestly you might come up with your own mechanics.
I have also another request to make it so objects like trees and other large objects cannot be seen around to not be visible but this is highly complicated for me. My test map is attached if you want to see what I already have an altered from the tutorial.
In case you're not sure why I want this kind of vision is because humans have blind spots when they walk around so I'd prefer my map to have this aspect, so that the unit cannot see behind him but can see more ahead of him. I think it's a cool concept but also pretty impossible because of the lag it might create.

Thanks in advance that can help me out.