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Events
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Time-Every 5.00 seconds of game time
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Conditions
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Actions
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For Each (Integer A) from 1 to 12, do (Actions)
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Loop-Actions
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Set Temp_Group = (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to Farm) and (((Owner of (Matching unit)) Equal to (Player((Integer A)))) and (((Matching unit) is alive) Equal to True)))
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Player - Add ((Number of units in Temp_Group) x 50) to (Player((Integer A))) Current gold
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Custom Script: call DestroyGroup( udg_Temp_Group )
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